- Fix stale 21→18 segment count in architecture doc, script docstrings, and disk budget table (critical — both reviewers) - Add average_m/README.md noting role as clothing reference body - Add __main__ guards to diagnostic scripts - Preflight-check all source paths in blender_process_bodies.py - Document solid-white hair masks as v0.2 placeholder for multi-region - Add fallback size comment for head mask generation - Add bald_mask.png (1×1 black) for sidecar convention consistency - Document child non-uniform scale rationale (Y=0.72 vs XZ=0.75) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
214 lines
8.0 KiB
Python
214 lines
8.0 KiB
Python
"""
|
|
blender_process_hair.py
|
|
Usage: tooling/blender --background --python tooling/blender_process_hair.py -- <source_base_dir> <hair_out_dir> <facial_hair_out_dir> <eyebrows_out_dir>
|
|
|
|
Converts Quaternius Source tier hairstyle GLTF files (rigged to Head bone) into
|
|
production GLBs with mask PNG sidecars.
|
|
|
|
Source base dir: .../Hairstyles/Rigged to Head Bone/glTF (Godot -Unreal)/
|
|
|
|
Output:
|
|
hair/ {key}.glb + {key}_mask.png (hair styles)
|
|
facial_hair/ {key}.glb + {key}_mask.png (beard, moustache, mutton_chops)
|
|
eyebrows/ {key}.glb (no mask — used as-is, tinted by shader)
|
|
|
|
Naming conventions from architecture doc (D-164):
|
|
Quaternius name -> file key
|
|
Hair_Bob -> bob
|
|
Hair_Buns -> buns
|
|
Hair_BuzzedFemale -> buzzed_female
|
|
Hair_Long -> long
|
|
Hair_LongDreads -> long_dreads
|
|
Hair_Ponytail_2 -> ponytail_f
|
|
Hair_Balding -> balding
|
|
Hair_Buzzed -> buzzed
|
|
Hair_Dreads -> dreads
|
|
Hair_Mohawk -> mohawk
|
|
Hair_Ponytail -> ponytail
|
|
Hair_SimpleParted -> simple_parted
|
|
Hair_SlickBack -> slick_back
|
|
Hair_Beard -> beard [facial_hair/]
|
|
Hair_Moustache -> moustache [facial_hair/]
|
|
Hair_MuttonChops -> mutton_chops [facial_hair/]
|
|
Eyebrows_Female -> female [eyebrows/]
|
|
Eyebrows_Regular -> regular [eyebrows/]
|
|
Eyebrows_Teen -> teen [eyebrows/]
|
|
Eyebrows_Thick -> thick [eyebrows/]
|
|
|
|
Also produces bald.glb (minimal empty mesh placeholder for 'no hair' slot).
|
|
"""
|
|
|
|
import sys
|
|
import os
|
|
import bpy
|
|
|
|
# (source_gltf_relative_to_base, output_key, output_dir_tag)
|
|
# dir_tag: "hair", "facial_hair", "eyebrows"
|
|
HAIR_MANIFEST = [
|
|
# --- Female hairstyles ---
|
|
("Female/Hair_Bob.gltf", "bob", "hair"),
|
|
("Female/Hair_Buns.gltf", "buns", "hair"),
|
|
("Female/Hair_BuzzedFemale.gltf", "buzzed_female", "hair"),
|
|
("Female/Hair_Long.gltf", "long", "hair"),
|
|
("Female/Hair_LongDreads.gltf", "long_dreads", "hair"),
|
|
("Female/Hair_Ponytail_2.gltf", "ponytail_f", "hair"),
|
|
# --- Male hairstyles ---
|
|
("Male/Hair_Balding.gltf", "balding", "hair"),
|
|
("Male/Hair_Buzzed.gltf", "buzzed", "hair"),
|
|
("Male/Hair_Dreads.gltf", "dreads", "hair"),
|
|
("Male/Hair_Mohawk.gltf", "mohawk", "hair"),
|
|
("Male/Hair_Ponytail.gltf", "ponytail", "hair"),
|
|
("Male/Hair_SimpleParted.gltf", "simple_parted", "hair"),
|
|
("Male/Hair_SlickBack.gltf", "slick_back", "hair"),
|
|
# --- Facial hair ---
|
|
("Male/Hair_Beard.gltf", "beard", "facial_hair"),
|
|
("Male/Hair_Moustache.gltf", "moustache", "facial_hair"),
|
|
("Male/Hair_MuttonChops.gltf", "mutton_chops", "facial_hair"),
|
|
# --- Eyebrows ---
|
|
("Female/Eyebrows_Female.gltf", "female", "eyebrows"),
|
|
("Female/Eyebrows_Teen.gltf", "teen", "eyebrows"),
|
|
("Male/Eyebrows_Regular.gltf", "regular", "eyebrows"),
|
|
("Male/Eyebrows_Thick.gltf", "thick", "eyebrows"),
|
|
]
|
|
|
|
|
|
def convert_gltf_to_glb(gltf_path: str, glb_path: str) -> None:
|
|
"""Import a GLTF file and re-export as GLB with embedded textures."""
|
|
bpy.ops.wm.read_factory_settings(use_empty=True)
|
|
|
|
print(f" Loading: {os.path.basename(gltf_path)}")
|
|
bpy.ops.import_scene.gltf(filepath=gltf_path)
|
|
|
|
objects = list(bpy.context.scene.objects)
|
|
meshes = [o for o in objects if o.type == 'MESH']
|
|
arms = [o for o in objects if o.type == 'ARMATURE']
|
|
print(f" Objects: {len(meshes)} meshes, {len(arms)} armatures")
|
|
|
|
# Strip animation data (hair has no runtime animation)
|
|
for obj in objects:
|
|
if obj.animation_data:
|
|
obj.animation_data_clear()
|
|
for action in list(bpy.data.actions):
|
|
bpy.data.actions.remove(action)
|
|
|
|
bpy.ops.object.select_all(action='SELECT')
|
|
|
|
bpy.ops.export_scene.gltf(
|
|
filepath=glb_path,
|
|
use_selection=True,
|
|
export_format='GLB',
|
|
export_animations=False,
|
|
export_yup=True,
|
|
export_image_format='AUTO',
|
|
export_texcoords=True,
|
|
export_normals=True,
|
|
export_materials='EXPORT',
|
|
)
|
|
size = os.path.getsize(glb_path)
|
|
print(f" GLB exported: {os.path.basename(glb_path)} ({size:,} bytes)")
|
|
|
|
|
|
def make_mask_png(mask_path: str, width: int = 1024, height: int = 1024) -> None:
|
|
"""Generate a solid-white greyscale mask PNG (entire mesh = tintable region).
|
|
|
|
Solid white = fully tintable. This is correct for v0.2 where each hair style
|
|
has a single tint color. The mask format supports greyscale bands for multi-region
|
|
recoloring (e.g. roots vs tips as separate regions) when needed in future — no
|
|
re-export required, just a shader update to sample distinct greyscale values.
|
|
"""
|
|
mask_img = bpy.data.images.new(
|
|
name="hair_mask",
|
|
width=width,
|
|
height=height,
|
|
alpha=False,
|
|
float_buffer=False,
|
|
)
|
|
mask_img.pixels = [1.0] * (width * height * 4)
|
|
mask_img.colorspace_settings.name = 'Non-Color'
|
|
mask_img.file_format = 'PNG'
|
|
mask_img.filepath_raw = mask_path
|
|
mask_img.save()
|
|
print(f" Mask saved: {os.path.basename(mask_path)}")
|
|
|
|
|
|
def make_bald_placeholder(glb_path: str) -> None:
|
|
"""Create a minimal empty GLB for the 'no hair' slot."""
|
|
bpy.ops.wm.read_factory_settings(use_empty=True)
|
|
# Create a single-vertex mesh with no faces (zero-poly placeholder)
|
|
mesh_data = bpy.data.meshes.new("bald")
|
|
mesh_data.from_pydata([(0.0, 0.0, 0.0)], [], [])
|
|
mesh_data.update()
|
|
obj = bpy.data.objects.new("bald", mesh_data)
|
|
bpy.context.collection.objects.link(obj)
|
|
bpy.ops.object.select_all(action='SELECT')
|
|
bpy.ops.export_scene.gltf(
|
|
filepath=glb_path,
|
|
use_selection=True,
|
|
export_format='GLB',
|
|
export_animations=False,
|
|
export_yup=True,
|
|
export_image_format='AUTO',
|
|
export_materials='EXPORT',
|
|
)
|
|
size = os.path.getsize(glb_path)
|
|
print(f" bald.glb placeholder ({size:,} bytes)")
|
|
|
|
|
|
if __name__ == "__main__":
|
|
argv = sys.argv
|
|
if "--" not in argv:
|
|
print("Usage: tooling/blender --background --python tooling/blender_process_hair.py -- <source_base_dir> <hair_out_dir> <facial_hair_out_dir> <eyebrows_out_dir>")
|
|
sys.exit(1)
|
|
|
|
args = argv[argv.index("--") + 1:]
|
|
if len(args) < 4:
|
|
print("ERROR: Provide source_base_dir, hair_out_dir, facial_hair_out_dir, eyebrows_out_dir")
|
|
sys.exit(1)
|
|
|
|
source_base = args[0]
|
|
hair_out = args[1]
|
|
fhair_out = args[2]
|
|
eyebrows_out = args[3]
|
|
|
|
out_dirs = {"hair": hair_out, "facial_hair": fhair_out, "eyebrows": eyebrows_out}
|
|
for d in out_dirs.values():
|
|
os.makedirs(d, exist_ok=True)
|
|
|
|
results = []
|
|
errors = []
|
|
|
|
for (gltf_rel, key, tag) in HAIR_MANIFEST:
|
|
gltf_path = os.path.join(source_base, gltf_rel)
|
|
out_dir = out_dirs[tag]
|
|
|
|
if not os.path.exists(gltf_path):
|
|
errors.append(f" MISSING: {gltf_path}")
|
|
continue
|
|
|
|
print(f"\n[{tag}] {key}")
|
|
glb_path = os.path.join(out_dir, key + ".glb")
|
|
convert_gltf_to_glb(gltf_path, glb_path)
|
|
|
|
# Eyebrows: no mask (tinted directly by shader, no recolor mask needed)
|
|
if tag != "eyebrows":
|
|
mask_path = os.path.join(out_dir, key + "_mask.png")
|
|
make_mask_png(mask_path)
|
|
|
|
results.append((tag, key, os.path.getsize(glb_path)))
|
|
|
|
# bald.glb placeholder
|
|
print(f"\n[hair] bald (placeholder)")
|
|
bald_path = os.path.join(hair_out, "bald.glb")
|
|
make_bald_placeholder(bald_path)
|
|
results.append(("hair", "bald", os.path.getsize(bald_path)))
|
|
|
|
print("\n=== Hairstyle import complete ===")
|
|
for tag, key, size in results:
|
|
print(f" [{tag}] {key}.glb ({size:,} bytes)")
|
|
|
|
if errors:
|
|
print("\nMISSING FILES:")
|
|
for e in errors:
|
|
print(e)
|
|
sys.exit(1)
|