current_schema_version() line-scanned res://../project.yaml at runtime. That resolves to the repo root in a dev run and to nothing in an exported build, so a shipped game got the "?.?.?" fallback every time. Since that tag is the Atlas disk cache's ONLY invalidation signal, every exported build stamped and compared the same sentinel: a canvas cached by one build would be served by every later build, forever. T-1239 is what that failure looks like once it happens. loading_screen.gd carried a byte-for-byte copy of the same function, so the version shown to the player was "?.?.?" in exactly the builds where a version string is worth showing. Both call sites now share client/scripts/build_version.gd, which reads application/config/version out of ProjectSettings — a value Godot bakes into the PCK, identical in the editor and in an export by construction rather than by luck. No file IO, no fallback branch. project.yaml stays the source of truth (CLAUDE.md); client/project.godot mirrors it. A mirror nobody checks would be worse than the bug it replaces -- the old code failed loudly everywhere, a stale mirror fails silently -- so tooling/check-client-version compares the two and the pre-push hook runs it unconditionally. Not gated on "were those files in this push": drift persists on main once introduced, and gating would let an existing drift ride along. The test this replaces asserted that current_schema_version() did not return its fallback, and passed -- in the one environment where the code under test worked. Three tests now pin the property that actually matters: a real version, sourced from the baked setting, matching project.yaml. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
181 lines
9.6 KiB
Plaintext
181 lines
9.6 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="The Settled Reach"
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; Mirror of project.yaml's `version:` — the repo root file stays the source of
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; truth (CLAUDE.md), this is the copy that survives an export. Godot bakes
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; ProjectSettings into the PCK, so `application/config/version` reads the same
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; in the editor and in a shipped build, where res://../project.yaml does not
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; exist at all (T-1241). Kept honest by `make check-client-version`, which the
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; pre-push hook runs — do not edit this by hand without moving project.yaml too.
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config/version="0.4.6"
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run/main_scene="res://scenes/main_menu.tscn"
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config/features=PackedStringArray("4.6", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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; PlatformInfo MUST remain first — HardwareDetector (and other autoloads) depend on it
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; being initialised before their own _ready() runs. Do not reorder.
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PlatformInfo="*res://scripts/autoloads/platform_info.gd"
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Protocol="*res://scripts/protocol/protocol.gd"
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SimBridge="*res://scripts/autoloads/sim_bridge.gd"
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GameState="*res://scripts/autoloads/game_state.gd"
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InputMapper="*res://scripts/autoloads/input_mapper.gd"
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UIStrings="*res://scripts/autoloads/ui_strings.gd"
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FogState="*res://scripts/autoloads/fog_state.gd"
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AudioManager="*res://scripts/autoloads/audio_manager.gd"
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SessionManager="*res://scripts/autoloads/session_manager.gd"
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HudGroups="*res://scripts/autoloads/hud_groups.gd"
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MetaStack="*res://ui/meta/meta_stack.gd"
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ImplantRegistry="*res://ui/implant/implant_registry.gd"
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HardwareDetector="*res://ui/hardware_detector.gd"
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AtlasAgentBridge="*res://scripts/autoloads/atlas_agent_bridge.gd"
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[audio]
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buses/default_bus_layout="res://default_bus_layout.tres"
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[gui]
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theme/custom="res://assets/theme/game_theme.tres"
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theme/custom_font="res://assets/fonts/michroma_ui.tres"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/gdUnit4/plugin.cfg")
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[input]
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move_north={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_northeast={
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"deadzone": 0.5,
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"events": []
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}
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move_east={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_southeast={
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"deadzone": 0.5,
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"events": []
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}
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move_south={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_southwest={
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"deadzone": 0.5,
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"events": []
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}
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move_west={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_northwest={
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"deadzone": 0.5,
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"events": []
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}
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interact={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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]
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}
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perception_mode={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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open_menu={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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pause={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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stance_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
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]
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}
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stance_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
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]
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}
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free_camera={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194335,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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bug_report={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194343,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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debug_overlay={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194334,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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open_journal={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
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]
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}
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teleport_hub={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194317,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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quicksave={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194336,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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quickload={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194337,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[gltf]
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embedded_image_handling=3
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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environment/defaults/default_clear_color=Color(0.05, 0.05, 0.08, 1)
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