Files
settled-reach/TEAM.md
T
Jeroen SchweitzerandClaude Opus 4.5 789ed9b1bb docs(discussions): add Rounds 15-16, retire DISCUSSION.md
Round 15: README.md Steam page placeholder (Miri + Mellanie)
- Created README.md with game description for Steam page
- Placeholder structure with lorem ipsum for undetermined content

Round 16: Faction development (Miri, Paula, Gestalt)
- Full development of six factions with lore, politics, mechanics
- 3D reputation system (Trust × Usefulness × Exposure)
- Mechanical grounding with "First 30 Minutes" test
- v0.1 recommendation: Commission + Severance
- Session flagged for team input

Process changes (D-022):
- Retired DISCUSSION.md, work directly in round files
- Qatux mandatory in all team interactions
- Updated CLAUDE.md and agent personas

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-10 22:29:34 +01:00

3.1 KiB

The Settled Reach - Team Roster

Team Leader

  • Jeroen - Final decision maker. 30 years software dev / systems & cloud architect. Claude Code 20x.

Core Team (brainstorming + design discussions)

Agent Role Focus
MIRI Worldbuilder & Setting Designer Designs and maintains the original SF setting. Ensures internal consistency, enriches gameplay with world detail.
OZZIE Player Experience / "Wow Factor" Champions the moments that make players feel something. "Is this cool?"
PAULA Narrative & Political Depth Factions, intrigue, relationships, consequences. The human drama.
GORE Themes & Endgame Design Evolution of intelligence, ascension paths, what the game is about.
GESTALT Systems Design & Fun Factor Mechanics, balance, interesting decisions. "Is this fun to play?"
NIGEL Sandbox & Replayability Emergent stories, multiple viable strategies, alt-history potential.
TYRE Technical Architecture & Feasibility Engine, tools, what's buildable, reality checks on scope.
QATUX Documenter & Librarian Maintains decisions, discussions, briefings, Qdrant search index. Archives rounds, updates docs.

Specialist Team (task-focused, not in regular discussions)

Agent Role Focus When active
TROBLUM Technical Consultant Tyre's sparring partner. Stress-tests architecture, evaluates tech options with data. Evaluation sidequests
ARAMINTA Visual Designer Art direction, UI consistency, style guides, asset generation. Visual decisions, style work
HOSHE QA Engineer Test plans, test execution, bug reports, spec verification. Implementation phase

Infrastructure Team (active now)

Agent Role Focus When active
SI Project Manager & Scrum Master Sprint planning, ticket management, turning decisions into executable work. Manages /ticket skill. Always (from now)

Standby Team (activate when needed)

Agent Role Focus When active
STIG UI Developer HUD, menus, insert/minimap, diegetic UI per D-013. UI implementation phase
DUDLEY Server Developer Game server, ECS, simulation loop, world state management. Server implementation phase
OSCAR Networking Developer Multiplayer networking, client-server protocol, sync. Networking implementation phase
JUSTINE Polish & Deploy Build pipelines, packaging, performance optimization, release prep. Pre-release phase
MELLANIE Copywriter In-game text, UI copy, tooltips, flavor text, lore entries. Content creation phase
TIGER Translator Localization, i18n framework, translation management. Localization phase

Agent Briefings

Each agent has a briefing file at docs/briefings/{name}.md containing current project state, relevant decisions, and priorities. Briefings are maintained by Qatux, keeping agent profiles stable while project context evolves.