Create PROJECT_STATE.md at repo root with cascade phase table, decision count, and current sprint. All 18 briefings now reference this file instead of duplicating the project state paragraph. Also removes stale content from briefings: - "v0.2 direction: generator-first" (contradicts D-166 cascade) - "Sprint 25 generator spike confirmed as critical path" (Phase 5) - Agent-specific generator prerequisite claims - Gestalt "v0.2 Pivot" section reframed as "Key Design Pivots" Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Current Project State
The Settled Reach: top-down life-sim — asymmetric information, occlusion-based perception, single-character perspective, Rimworld-style storyteller. Godot 4 client + Rust/bevy_ecs simulation server (D-020).
Decisions: 170+ confirmed (D-001 through D-170). Domain files in decisions/.
Development cascade (D-166): Strict 6-phase build order. Each phase completes before the next begins. v0.2 target dropped. No scoping negotiations.
| Phase | Focus | Status |
|---|---|---|
| 1 | Wiki content — all planets, moons, stations, heightmaps, artwork | Active (Sprint 31) |
| 2 | Economics layer — supply/demand, transport, political/social pressure | Not started |
| 3 | Planetary/moon maps & station layouts — cities, rivers, biomes, rail | Not started |
| 4 | Player control scheme — 2-floor test map, character rendering, walls/stairs | Not started |
| 5 | World generation — walkable world, parallel asset pipeline | Not started |
| 6 | Detail coloring — room-level NPC population, cultural room grammar | Not started |
Key pivots: Tycoon bookmark (D-117), all NPCs generated (D-122), culture implicit in location (D-128), consequence replaces complicity (D-132).
Current sprint: 31 (Bedrock). Phase 1 content + client refactoring.
Updated: 2026-04-05. Maintained by Qatux.