Files
settled-reach/client/project.godot
T
jpmschweitzerandClaude Sonnet 4.6 01b0583265 feat(ui): AI-Enhanced Dialogue toggle + hardware detection (#646, D-138)
Implements the full AI-Enhanced Dialogue feature for Sprint 26:

- HardwareDetector autoload (extends Node): three-layer detection —
  Layer 1 RAM classification (pass/marginal/fail, thresholds 2GB/1.6GB),
  Layer 2 TPT benchmark cache (green/yellow/red, thresholds 6/3 t/s),
  Layer 3 degradation monitoring (>40% drop → yellow). load_ai_pref()
  restores toggle state from user://settings.cfg on startup.

- Settings dialog AI section: toggle, colored status dot, status message
  label, testable API (get_ai_dialogue_label_text, set_ai_dialogue_
  hardware_status, is_ai_dialogue_toggle_enabled). Only RAM "fail" greys
  out toggle — player always overrides yellow/red recommendations (D-138).

- GameState.ai_enhanced_dialogue_enabled (default true, opt-out model).
  GameState.settings_response (v20 one-shot settings dump from server).
  apply_snapshot() hydrates ai_enhanced_dialogue_enabled from full dump.

- Protocol v19→v20, settings_response decoding in decode_snapshot().
  Protocol converted to extends Node autoload (enables test has_method).
  encode_change_settings() helper for test inspection.

- InputMapper: CHANGE_SETTINGS, REQUEST_ALL_SETTINGS, DELETE_SETTING.
  SimBridge: wire mappings for all three. RequestAllSettings queued after
  handshake to hydrate client state from server SQLite on connect.
  settings_response carry-forward in receive_bytes().

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-13 10:34:48 +01:00

157 lines
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="The Settled Reach"
run/main_scene="res://scenes/main_menu.tscn"
config/features=PackedStringArray("4.6", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Protocol="*res://scripts/protocol/protocol.gd"
SimBridge="*res://scripts/autoloads/sim_bridge.gd"
GameState="*res://scripts/autoloads/game_state.gd"
InputMapper="*res://scripts/autoloads/input_mapper.gd"
UIStrings="*res://scripts/autoloads/ui_strings.gd"
FogState="*res://scripts/autoloads/fog_state.gd"
AudioManager="*res://scripts/autoloads/audio_manager.gd"
SessionManager="*res://scripts/autoloads/session_manager.gd"
HardwareDetector="*res://ui/hardware_detector.gd"
[audio]
buses/default_bus_layout="res://default_bus_layout.tres"
[gui]
theme/custom="res://assets/theme/game_theme.tres"
theme/custom_font="res://assets/fonts/michroma_ui.tres"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/gdUnit4/plugin.cfg")
[input]
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quickload={
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]
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[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.05, 0.05, 0.08, 1)