H1 godot-cold-parse exit-code guard (+bonus: import-pass for cold checkouts, found live); H2 pr-watchlist-diff loud registry failure; H3/T1 deny list :* normalization (add-only) + uniform allow syntax; H4/T7 helper-script allows; H5 get_api_key env-only (config.json is tracked — no secret fallback); H6 TEAM.md active/standby split; H7 troblum solo-profiling note; H8 pr-review frontmatter Task->Agent; H9 conventions doc taxonomies fixed vs real tree; T2 ask-gate leash files (settings/hooks) in tracked settings; T3 R-013 cross-reference; T4 governance README index regenerated (pql decisions sync); T5 dudley briefing ACTIVE; T6 pr-process step 7 run-from-main. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
928 B
928 B
Rejected Alternatives — Scope
Rejected proposals in the scope domain, rationale preserved for the audit trail.
R-013: Localization / i18n
- Rejected: 2026-07-13
- Cross-reference: D-123 (content.md — Generative AI for NPC content), D-138 (content.md — LLM re-voicing pipeline); roster removal in
.claude/agents/README.md+TEAM.md - Reason: Full localization — an i18n framework, translation management, and the volume of template writing the Settled Reach's procedurally-composed text would demand — is prohibitively expensive for a solo developer, and compounds against the Gemma-based naming/text generation: every generated string would need a parallel translation pathway. The game ships English-only. The
tiger(Translator) agent persona was removed with this decision (see.claude/agents/README.mdand TEAM.md). Revisit only if project scope and resourcing change fundamentally.