Files
jpmschweitzerandClaude Opus 5 201dabd19b refactor(tooling): T-1273 — the Blender carve-out, and a guard that keeps it carved
35 payloads move to tooling/scripts/blender/ and stay outside package scope.
They run under Blender's bundled Python, which cannot see the repo venv, so
they physically cannot import tooling.core — holding them to the D-263 contract
would either fail the gate forever or force the contract to be weakened for
everyone, and the second is how a gate stops meaning anything.

Count verified by import rather than filename: 33 import bpy/bmesh directly,
and the two that do not are still payloads per their own usage lines.
garment-fit/make_logo.py is the one genuine non-payload and stays for T-1290.

The bash wrapper is retired rather than kept. Keeping it would have put the
install-resolution logic in two places, which is the duplication T-1286 had
just finished collapsing three copies of. domains/blender/service.py owns the
decisions — resolve_blender (native beats flatpak, ordering preserved),
resolve_payload, absolutise — and only run_payload performs. test_blender.py
pins all of them without launching Blender, which matters here more than
usual: the thing being launched is a 200 MB GUI application that writes GLBs.

`reach blender run` takes a registered payload name OR a path to any script,
because the wrapper served both — the spikes and the glb-gen skill hand it
one-off scripts of their own. An unknown name enumerates all 35 and exits 2.

The exclusion now defends itself. check_carve_out_stays_carved fails if
`scripts` is added to PACKAGE_ROOTS, if the payload directory empties (an empty
exclusion proves nothing), or if an __init__.py appears there (which would make
the payloads importable — the coupling the carve-out exists to prevent). All
three arms mutation-proved.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-02 20:55:52 +02:00

43 lines
1.5 KiB
Python

"""Blender recon: dump skeleton/mesh facts for a Sidekick FBX and our armature.
Usage: reach blender run recon_dump.py -- <fbx> <our_armature_glb>
"""
import sys
import bpy
argv = sys.argv[sys.argv.index("--") + 1:]
fbx_path, glb_path = argv[0], argv[1]
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.import_scene.fbx(filepath=fbx_path)
print("=== SIDEKICK FBX:", fbx_path.split("/")[-1])
sk_bones = []
for obj in bpy.data.objects:
if obj.type == "ARMATURE":
sk_bones = sorted(b.name for b in obj.data.bones)
print("ARMATURE:", obj.name, "bones:", len(sk_bones))
elif obj.type == "MESH":
keys = obj.data.shape_keys
print(
"MESH:", obj.name,
"verts:", len(obj.data.vertices),
"dim:", [round(d, 3) for d in obj.dimensions],
"shapekeys:", [k.name for k in keys.key_blocks] if keys else [],
"vgroups:", len(obj.vertex_groups),
)
print("SK_BONES:", ",".join(sk_bones))
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.import_scene.gltf(filepath=glb_path)
print("=== OURS:", glb_path.split("/")[-1])
our_bones = []
for obj in bpy.data.objects:
if obj.type == "ARMATURE":
our_bones = sorted(b.name for b in obj.data.bones)
print("ARMATURE:", obj.name, "bones:", len(our_bones))
print("OUR_BONES:", ",".join(our_bones))
overlap = set(sk_bones) & set(our_bones)
print("OVERLAP:", len(overlap), "of", len(sk_bones), "sidekick /", len(our_bones), "ours")