Standardized YAML frontmatter on all 26 docs/discussions/ files with title, description, type, status, round number, and created date. All marked as archived. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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title, description, type, status, round, created
| title | description | type | status | round | created |
|---|---|---|---|---|---|
| Round 7: Single Character | Confirmed single-character selection as core design; one perspective, one life per playthrough; decided D-005 (superseding D-002), D-006 | discussion | archived | 7 | 2026-02-09 |
Round 7: "Single character. Pick and play."
Team Leader (Jeroen): This is a single character selection, take it from there game.
GESTALT (Systems Design)
Clean. One character, one perspective, one life. A Paula Myo playthrough is a completely different game from a Gore Burnelli playthrough - not because the plot branches, but because you're standing in a different place with different information, access, and leverage.
NIGEL (Sandbox & Replayability)
Replayability without engineering it. One rich world-state that looks completely different depending on which keyhole you're looking through.
MIRI (Lore Expert)
Character selection becomes the most important screen. Each character implies: starting location, starting knowledge, available levers (political/investigative/economic/military), and personal goals that may conflict with the big picture. A Guardian operative starts knowing the Starflyer is real but nobody believes them. A Senate insider has power but no idea they're being manipulated. A CST engineer sees anomalies in the wormhole data.
TYRE (Technical Architect)
Most achievable version of the vision. One character means one camera, AI handles all other characters as NPCs, no dynasty management UI for v1, simulation only needs depth where the player is looking.
SCRIBE (Documenter)
Confirmed as D-005 (superseding D-002) and D-006 (prototype scenario). See DECISIONS.md. Concept has evolved from grand strategy → first-person story generator with asymmetric information as core mechanic.
Awaiting Team Leader direction. Next candidates: core mechanics deep-dive (Gestalt's four pillars through the first-person lens), engine selection, or prototype character roster.