Files
jpmschweitzerandClaude Fable 5 f72ff2b8bd docs(design): RimWorld world-map fluency reference — screenshot + extracted-techniques note (T-1175)
Jeroen's benchmark capture for the Atlas polish pass, saved in-repo
with the technique extraction (rivers-as-networks/taper, road-vs-river
color+straightness disambiguation, coast gradient, data-driven stipple,
labels) so the future Araminta-led pass has the source material.

Tickets: T-1175

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 13:54:13 +02:00

1.1 KiB

Design references

External visual references collected for design/polish passes. Each image gets a one-paragraph note here: what it is, why it was captured, and which ticket/pass consumes it.

rimworld-world-map-fluency.jpg

RimWorld world map (starting-site selection screen), captured by Jeroen 2026-07-23 during the T-1170 river-course batch as the map-fluency benchmark for the Atlas polish pass (T-1175): "the rimworld maps do roads, rivers, coasts and biomes quite well" — with the explicit caveat that its hex substrate and globe projection are not us; the techniques transfer, the tiling doesn't. Extracted techniques (full list on T-1175): rivers as converging networks with subtle width variation and taper-to-source; roads vs rivers disambiguated by color + straightness rather than width; coasts as a shoreline gradient (beach band + near-shore water shading); biome/relief texture — stipple density carrying hills/mountains/forest on top of hue (maps onto T-1162's derived patchiness/relief fields: texture as data, not decoration); and geographic labels (our T-1169) doing heavy fluency lifting.