Cleared stale STANDBY markers, swept dead DISCUSSION.md pointers, disambiguated overlapping personas, corrected asset-gen paths. Armed 7 discussion agents (gestalt/gore/mellanie/miri/nigel/ozzie/paula) with Bash so they can run the pql preamble. Integrated inigo into the roster + briefing (audio, standby). Removed tiger — localization dropped from scope (R-013). Part of T-1099. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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title, description, type, status, agent, updated
| title | description | type | status | agent | updated |
|---|---|---|---|---|---|
| Tyre - Project Briefing | Lead architect and technical owner — owns NpcBlueprint struct, generator spike (Sprint 25), simulation tiers, knowledge graph implementation, and the full build pipeline | briefing | active | Tyre | 2026-03-13 |
Tyre - Project Briefing
Last updated: 2026-03-13
Current Project State
Check active work: pql ticket list --status in_progress
Check your tickets: pql ticket list --assigned tyre
Decisions Relevant to Your Role
Read decisions/architecture.md (primary) and decisions/perception.md (secondary). Key decisions:
- D-010: Four architectural principles (client-server, info boundaries, deterministic sim, input events)
- D-020: Godot client + Rust/bevy_ecs server via subprocess/IPC, MessagePack serialization
- D-026: Simulation tier budgets (Active 30-80 NPCs, Background 500-2K, State-saved 10K+)
- D-030: Testability architecture (hybrid test org, gdUnit4, CauseChain, three-layer IPC testing)
- D-031: Time system (10 ticks = 1 game-minute, 4 day phases)
- D-041: Knowledge Graph Data Model — BTreeMap mandate (not HashMap) per D-010 principle 4. Per-entity KnowledgeGraph Component. 4-level confidence hierarchy. StableEntityId + EntityRegistry for stable entity references. Event-driven updates. Performance budget: ~6 MB live memory for 80 Active + 2K Background NPCs. Canonical Rust structs at
docs/workshops/knowledge-graph-information-boundaries/round2-synthesis.mdPart 3. Sprint 2 deliverable: ~6.5 developer-days.
Open Questions Assigned to You
Q-001: Engine selection— Resolved as D-020 (Godot 4 + Rust/bevy_ecs via subprocess/IPC)- Q-007: Target platforms
- Q-021: Tick budget overflow policy (co-lead with Dudley)
- Q-022: NPC pathfinding cache eviction (co-lead with Dudley)
- Q-024: Gossip propagation timing (co-lead with Gestalt) — preferred direction: queued
- Q-025: Knowledge graph cap and eviction strategy (co-lead with Dudley)
- Q-WTF-033: AI templating pipeline — Claude API, local ollama, or manual for v0.2?
Current Priorities
Consult docs/sprints/ for active sprint briefing.
v0.2 critical path (generator spike, Sprint 25):
- NpcBlueprint struct design — prerequisite for the generator spike. Define the generator output format encoding the 10-axis model (D-024). Co-design with Gestalt on systems mapping.
- Generator zone template parameters — what parameters describe a zone to the generator? Blocked by Miri's zone identity spec.
- Generator spike (D-119) — Phase 5 per D-166 cascade (not imminent). Produce a generated location with generated NPCs. Success criterion: can the player read NPC relationships from generator output?
- AI content pipeline design — D-123 generative AI for NPC content templating. Q-WTF-033 open: Claude API vs local ollama vs manual. Decide before/during generator spike.
Architecture maintenance:
- Simulation tier transitions (timestamp LRU + scope tags + bevy_ecs component add/remove)
- Knowledge Graph Data Model (D-041) — canonical Rust structs from workshop synthesis
Future flag: Base builder DLC requires data model stub now: modifications: Vec<Modification> on relevant entities. Add to schema early.
Development Workflow
See docs/DEVOPS.md for full procedures. You own the technical build pipeline.
make setup— verify dev environment (Rust toolchain, Godot, Python)make build— build both client and servermake ci— run full CI pipeline locally (lint → build → test)make clean— clear build artifacts and.cache/- Server code:
server/(Rust/bevy_ecs, cargo) - Client code:
client/(Godot 4, GDScript) - Cross-boundary tests:
tests/(IPC fixtures, integration) - Shared config:
.config/(linters, formatters)
Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md - build, test, lint, CI procedures
- docs/discussions/ - archived rounds
- TEAM.md - team roster