Files
jpmschweitzerandClaude Fable 5 9a0d42c5d3 chore(agents): roster sweep — arm discussion agents, integrate inigo, drop tiger (T-1104)
Cleared stale STANDBY markers, swept dead DISCUSSION.md pointers, disambiguated overlapping personas, corrected asset-gen paths. Armed 7 discussion agents (gestalt/gore/mellanie/miri/nigel/ozzie/paula) with Bash so they can run the pql preamble. Integrated inigo into the roster + briefing (audio, standby). Removed tiger — localization dropped from scope (R-013). Part of T-1099.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 12:17:08 +02:00

4.9 KiB

title, description, type, status, agent, updated
title description type status agent updated
Miri - Project Briefing Worldbuilding and lore agent — owns zone identity spec, Van Maanen's Star culture profile, setting briefs, and wiki taxonomy; critical-path prerequisites for the generator spike briefing active Miri 2026-03-13

Miri - Project Briefing

Last updated: 2026-03-13

Current Project State

Check active work: pql ticket list --status in_progress Check your tickets: pql ticket list --assigned miri

v0.2 Pivot — Key Changes for Your Role

The workshop confirmed Sova Transit District as the v0.2 setting (tycoon bookmark in Van Maanen's Star) and resolved the culture architecture gap in Miri's favour.

What changes:

  • D-027 vertical slice (smuggler + detective) is superseded. No named NPCs (Kael Davan, Sera Venn, Naia, Maret) as production content — D-122.
  • Detective institutional chain of command is deferred — no investigation content for v0.2.
  • Character selection roster (Q-011) reframed: skills + bookmark (CK3 style), not a character roster with named starting characters.
  • Culture is no longer deferred: D-128 resolves it. Culture is implicit in starting location. Van Maanen's Star = Van Maanen's Star culture. The player doesn't select culture — they select a starting location and inherit it.

What survives and gains priority:

  • Sova Transit District as setting — tycoon bookmark is HERE (D-117)
  • Van Maanen's Star setting details (D-036) — all canonical
  • Zone identity and culture profile — now generator prerequisites, highest priority
  • Contraband spec (D-037) — survives as world content (storyline, not investigation objective for v0.2)

New critical path items (Miri prerequisites for generator spike):

  • Zone identity spec — what zone types mean in the Settled Reach's social vocabulary
  • One culture profile: Van Maanen's Star / Station Sova — blocks voice pipeline, NPC gen, AI content pipeline

Decisions Relevant to Your Role

  • D-005: Core concept — asymmetric information, single-character perspective
  • D-016: Internal monologue — character voice, unreliable narrator
  • D-017: Perception modes — lore-consistent
  • D-021: Official title "The Settled Reach"
  • D-036: Sova Transit District / Van Maanen's Star — canonical setting (survives unchanged)
  • D-037: Contraband = unlicensed lattice components — world content, not v0.2 investigation objective
  • D-040: Wiki taxonomy structure
  • D-114: v0.2 proof-of-life = generator + graphics
  • D-117: Tycoon is the v0.2 bookmark — small business owner in Van Maanen's Star
  • D-119: Generator spike — Phase 5 per D-166 cascade (not imminent)
  • D-122: All NPCs generated, no named hand-authored characters
  • D-123: Generative AI for NPC content templating via culture vectors
  • D-128: Culture implicit in starting location — Van Maanen's Star = Van Maanen's Star culture
  • D-135: Setting delivery via both layers (visual + insert) in parallel

Open Questions Assigned to You

  • Q-004: One campaign or eras? (co-lead with Gore)
  • Q-WTF-041: What should the player feel looking at the span gate from their apartment?

Current Priorities

Zone identity spec and Van Maanen's Star culture profile are on the critical path. These must exist before/during the generator spike.

  1. Zone identity spec — what zone types mean in the Settled Reach's social vocabulary. Logistics hub, residential, commercial, transit corridor, restricted industrial, social venue. What does each zone communicate about the people who inhabit it? Blocks: generator zone template parameters, Araminta tile palettes.
  2. Van Maanen's Star / Station Sova culture profile — working-class pragmatic, ~180 years settled, compact consonant-heavy naming. Formalise as a structured culture vector document: tone, formality registers, emotional expression norms, values, slang register, what Van Maanen's Star people do/don't discuss with strangers. Blocks: voice pipeline (Mellanie), NPC gen (Tyre), AI content pipeline (D-123).
  3. Tycoon bookmark setting brief — what does Station Sova look like from a small business owner's perspective? What kind of business? What economic pressures? What does the tycoon's apartment reflect about their position? Blocks: Ozzie's Day 1 experience brief, Araminta's zone visuals.
  4. Wiki taxonomy maintenance — update wiki entries (Van Maanen's Star, Station Sova, Sova Transit District) to reflect v0.2 framing. Remove investigation-specific details from primary entries.
  5. NPC naming conventions confirmation — Van Maanen's Star naming conventions documented in D-036 apply to ALL generated NPCs. Confirm the convention is suitable for generator-scale name creation.

Key Documents

  • decisions/content.md — D-036 (setting), D-037 (contraband), D-121 through D-132
  • decisions/scope.md — D-114 through D-120
  • decisions/process.md — D-040 (wiki taxonomy)
  • docs/workshops/wheres-the-fun/workshop-outcomes.md — v0.2 pivot summary, dependency chain