Files
jpmschweitzerandClaude Fable 5 6c078fbec4 fix(meta): PR #175 review round — all 14 findings addressed
H1 godot-cold-parse exit-code guard (+bonus: import-pass for cold checkouts, found live); H2 pr-watchlist-diff loud registry failure; H3/T1 deny list :* normalization (add-only) + uniform allow syntax; H4/T7 helper-script allows; H5 get_api_key env-only (config.json is tracked — no secret fallback); H6 TEAM.md active/standby split; H7 troblum solo-profiling note; H8 pr-review frontmatter Task->Agent; H9 conventions doc taxonomies fixed vs real tree; T2 ask-gate leash files (settings/hooks) in tracked settings; T3 R-013 cross-reference; T4 governance README index regenerated (pql decisions sync); T5 dudley briefing ACTIVE; T6 pr-process step 7 run-from-main.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 22:11:36 +02:00

3.4 KiB

The Settled Reach - Team Roster

Team Leader

  • Jeroen - Final decision maker. 30 years software dev / systems & cloud architect. Claude Code 20x.

Core Team (brainstorming + design discussions)

Agent Role Focus
MIRI Worldbuilder & Setting Designer Designs and maintains the original SF setting. Ensures internal consistency, enriches gameplay with world detail.
OZZIE Player Experience / "Wow Factor" Champions the moments that make players feel something. "Is this cool?"
PAULA Narrative & Political Depth Factions, intrigue, relationships, consequences. The human drama.
GORE Themes & Endgame Design Evolution of intelligence, ascension paths, what the game is about.
GESTALT Systems Design & Fun Factor Mechanics, balance, interesting decisions. "Is this fun to play?"
NIGEL Sandbox & Replayability Emergent stories, multiple viable strategies, alt-history potential.
TYRE Technical Architecture & Feasibility Engine, tools, what's buildable, reality checks on scope.
BURNELLI-SHELDON Economist & Simulation Modeler Market models, price formation, production functions, stability analysis. "Is this economically credible?"
QATUX Documenter & Librarian Maintains decisions, discussions, briefings. Archives rounds, updates docs.

Specialist Team (task-focused, not in regular discussions)

Agent Role Focus When active
TROBLUM Technical Consultant Tyre's sparring partner. Stress-tests architecture, evaluates tech options with data. Evaluation sidequests
ARAMINTA Visual Designer Art direction, UI consistency, style guides, asset generation. Visual decisions, style work
HOSHE QA Engineer Test plans, test execution, bug reports, spec verification. Implementation phase

Infrastructure Team (active now)

Agent Role Focus When active
SI Project Manager & Scrum Master Sprint planning, ticket management, turning decisions into executable work. Manages /ticket skill. Always (from now)

Implementation Team (active)

Agent Role Focus When active
DUDLEY Server Developer Game server, ECS, simulation loop, world state management. Active — server/ is the main Phase-4 cascade workstream
STIG UI Developer HUD, menus, insert/minimap, diegetic UI per D-013. Active — client UI work as needed
JUSTINE Polish & Deploy Build pipelines, packaging, performance optimization, release prep. Active — build/validation tooling
MELLANIE Copywriter In-game text, UI copy, tooltips, flavor text, lore entries. Active — content batches

Standby Team (activate when needed)

Agent Role Focus When active
OSCAR Networking Developer Multiplayer networking, client-server protocol, sync. Networking implementation phase
INIGO Sound Designer Soundscape design, ambient layers, diegetic audio cues, audio propagation. Audio implementation phase

Agent Briefings

Each agent has a briefing file at docs/briefings/{name}.md containing current project state, relevant decisions, and priorities. Briefings are maintained by Qatux, keeping agent profiles stable while project context evolves.