# Oscar - Project Briefing Last updated: 2026-02-10 ## Current Project State The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027). ## Status STANDBY. This briefing will be populated when networking/multiplayer implementation begins. ## Key Decisions for Your Domain - D-009: Multiplayer strategy (design for it, build single-player first) - D-010: Four architectural principles - especially client-server architecture and deterministic simulation - D-020: Subprocess/IPC architecture — local socket for single-player, TCP for multiplayer (same protocol) - D-021: Official title "The Settled Reach" ### Round 17 Decisions (Multiplayer Implications) - **D-026: Simulation tier sync** - For future multiplayer: how do we synchronize State-saved NPC reactivation across clients? Background tier state machines run server-side — clients receive snapshots. Timestamp-based eviction must be deterministic across all observers. ## Key Documents - DECISIONS.md - all confirmed decisions - docs/discussions/ - archived design rounds