extends Node # Connection states enum ConnectionState { DISCONNECTED, CONNECTING, CONNECTED, ERROR } var state: ConnectionState = ConnectionState.DISCONNECTED var test_mode: bool = true # Enable test mode for development without Rust server var _test_tick: int = 0 var _last_snapshot: Variant = null # Most recent decoded snapshot (consumed by poll_snapshot) var _outbound_buffer: Array[PackedByteArray] = [] # Encoded inputs awaiting transport # Signals signal connection_state_changed(old_state: ConnectionState, new_state: ConnectionState) signal snapshot_received(snapshot: Dictionary) func _ready() -> void: if test_mode: print("SimBridge: Running in test mode (hardcoded snapshot)") # Change connection state and emit signal func _set_state(new_state: ConnectionState) -> void: if state != new_state: var old_state = state state = new_state connection_state_changed.emit(old_state, new_state) # Connect to simulation server (real implementation comes later) func connect_to_sim() -> void: _set_state(ConnectionState.CONNECTING) # TODO: Actual connection logic when IPC/MessagePack is implemented if test_mode: _set_state(ConnectionState.CONNECTED) else: _set_state(ConnectionState.ERROR) # Disconnect from simulation server func disconnect_from_sim() -> void: _set_state(ConnectionState.DISCONNECTED) # Send input to simulation server. # player_input: Dictionary with "action" (int from InputMapper.Action enum) and "timestamp_msec". # In test mode, inputs are silently dropped. Transport (ticket #79) will send the bytes. func send_input(player_input: Dictionary) -> void: if state != ConnectionState.CONNECTED: return if test_mode: return var action_name := _action_enum_to_wire(player_input.get("action", -1)) if action_name.is_empty(): return var tick: int = player_input.get("timestamp_msec", 0) var encoded := Protocol.encode_player_input(tick, action_name) if encoded.size() == 0: push_error("SimBridge: failed to encode player input (action=%s)" % action_name) return _outbound_buffer.append(encoded) # Poll for snapshot from simulation. # In test mode returns hardcoded data. In live mode, returns the last decoded snapshot (if any). func poll_snapshot() -> Variant: if state != ConnectionState.CONNECTED: return null if test_mode: var snapshot = _test_snapshot() snapshot_received.emit(snapshot) return snapshot if _last_snapshot != null: var snapshot = _last_snapshot _last_snapshot = null snapshot_received.emit(snapshot) return snapshot return null # Called by transport layer (ticket #79) when raw bytes arrive from the server. # Latest-wins semantics: newer snapshots replace unconsumed ones. This is correct # for real-time rendering (stale frames are worthless). Upgrade to queue if needed. func receive_bytes(bytes: PackedByteArray) -> void: var snapshot = Protocol.decode_snapshot(bytes) if snapshot != null: if _last_snapshot != null: push_warning("SimBridge: overwriting unconsumed snapshot (tick %s replaced by %s)" % [_last_snapshot.tick, snapshot.tick]) _last_snapshot = snapshot # Drain the outbound buffer. Called by transport layer (ticket #79) to get encoded messages. func drain_outbound() -> Array[PackedByteArray]: var messages = _outbound_buffer.duplicate() _outbound_buffer.clear() return messages # Map InputMapper.Action enum values to wire-format action names (matching Rust PlayerAction). # OPEN_MENU is client-only — no Rust equivalent, not sent over the wire. static func _action_enum_to_wire(action: int) -> String: match action: InputMapper.Action.MOVE_NORTH: return "MoveNorth" InputMapper.Action.MOVE_SOUTH: return "MoveSouth" InputMapper.Action.MOVE_EAST: return "MoveEast" InputMapper.Action.MOVE_WEST: return "MoveWest" InputMapper.Action.INTERACT: return "Interact" InputMapper.Action.USE_PERCEPTION_MODE: return "UsePerceptionMode" InputMapper.Action.PAUSE: return "Pause" InputMapper.Action.OPEN_MENU: # Client-only action, not part of wire protocol push_warning("SimBridge: OPEN_MENU is client-only, not sent to server") return "" _: push_warning("SimBridge: unknown action enum %s" % action) return "" # Hardcoded test snapshot matching Protocol format (deterministic per D-010 principle 4). # Uses the same {tick, entities} schema as Protocol.decode_snapshot() returns. func _test_snapshot() -> Dictionary: _test_tick += 1 return { "tick": _test_tick, "entities": [ { "entity_id": 1, "x": 10.0, "y": 10.0, "z": 0, "kind": { "variant": "Npc", "data": null }, }, ], }