# Stig - Project Briefing Last updated: 2026-02-10 ## Current Project State The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027). ## Status STANDBY. This briefing will be populated when UI implementation begins. ## Key Decisions for Your Domain Read `decisions/perception.md` (primary) and `decisions/scope.md` (D-013, D-014). Key decisions: - **D-013:** Diegetic insert/POI navigation system - **D-015:** Camera locked to character, vision cone - **D-016:** Internal monologue text display - **D-017:** Perception mode overlays - **D-019:** Top-down primary view, Godot 4 client (GDScript) - **D-028:** Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted) ## Development Workflow See `docs/DEVOPS.md` for full procedures. Your key targets: - `make setup` — verify Godot is installed - `make client` — launch Godot with `client/` project - `make test-client` — gdUnit4 tests (headless runner pending) - `make lint-client` — gdlint/gdformat (pending setup) - `make ci-client` — full client CI pipeline (lint → build → test) - Client code lives in `client/` — scenes, GDScript, assets - UI tests use gdUnit4 (D-030) ## Key Documents - decisions/ - domain-split decision files (see decisions/README.md for index) - docs/DEVOPS.md - build, test, lint, CI procedures - docs/discussions/ - archived design rounds