# ========================================================================== # Settled Reach — Authored NameLocked Settlement Overrides (D-242, T-1075) # Source of truth. Compiled by import_economics.py # (atlas.populate_settlement_population_class) onto atlas_city_names.settlement_class. # # D-196 defines four SettlementClass variants. Bake scope (T-1075) only # assigns two of them: every pooled city defaults to PopulationBudget (the # D-196 population thresholds — >=50k active / <5k ghost — are read from # this baked population by a later, not-yet-built GENERATION-time consumer; # out of this bake's scope); this file is the small authored override list # that PINS a settlement to NameLocked instead — "named in wiki; always # active regardless of population" (D-196). EconomicTriggered and # OrganicGrowth are simulation-time classes (D-196) — out of bake scope, # never written here. # # Use sparingly. NameLocked exists for settlements whose narrative # significance does not depend on (and must survive) whatever population # number the rank-size bake happens to produce — capitals and the handful of # systems with a singular landmark identity (D-237's must-pin hero systems: # docs/workshops/system-economic-specialization/workshop-outcomes.md §7). # # REVISED 2026-07-16 after the first live make regen-db (T-1074+T-1075 # integration test): the first draft of this file picked names straight out # of the PRE-T-1074 atlas_city_names table (Sirius, Groombridge, Cygni B, # Renaissance, Parallax, Prometheus, Nova Roma) — those turned out to be # corp-HQ cross-reference ARTIFACTS from the retired D-207 # populate_atlas_city_names_corps (the corp's authored HQ-city text # frequently equalled its system's proper_name, e.g. Gate Corp's # "headquarters: Renaissance (GJ 251)"). Once that insert path was removed # (D-242's whole point), those names no longer exist in the pure # markers.json pool. Every entry below is verified against real, repeated # `make regen-db` runs — see the note on each stanza for its actual source # row. Note (PR #177 H1/H3): corporations.headquarters_body is RECOMPUTED # from source on every run now, so the two corp-named Standalone-HQ pins # below (The Gate Corporation, Mastroianni Vehicle Group) hold because # their HQ bodies carry real authored population — the population-first # tiebreak re-derives the same body every run — not because a stale # first-run value is being kept. (T-1076 item 0: the former third # corp-named pin, "Cygni Combines", was retired when Jeroen's placement # boundary flipped general_industrial to CityTenant; Cygni B's pin moved to # its pure-pool city 'Metropolis'. PR #178 M1 then re-tagged cygni-combines # to shipbuilding, so its Standalone-HQ settlement RETURNS on GJ820Bc — the # pin deliberately STAYS on Metropolis: Miri verified the pool city as the # canon-clean hero anchor for the system, and the combines' company yard is # a place beside the city, not the city itself.) Prometheus (GJ 702B) is # DROPPED from this list — # verified live: every one of its 12 bodies has zero authored markers.json # city names AND zero population, so there is no settlement to pin at all # (a genuine wiki content gap: the Reach's longevity-monopoly hero system # has no named city anywhere — T-1115 authors the missing names; the bake # cannot invent a name to pin). # # Match key: (body_id, name) against atlas_city_names — NOT the numeric # atlas_city_names.id, which is regen-volatile (AUTOINCREMENT, no # UNIQUE(body_id, name) — see the atlas_city_names schema comment, D-242). # A stanza with no matching row is a silent no-op (logged) rather than an # import error, so a future markers.json rename doesn't hard-fail regen-db. # # Decisions: D-196 (SettlementClass), D-242 (population/class baking scope), # D-237 (the hero-system set these are drawn from). Ticket: T-1075. # ========================================================================== [[hero]] body_id = "GJ144d" name = "Kallast" note = "Kallast / GJ 144 (Ran) — THE breadbasket; lore-anchored plains body (D-239 §1). Pure markers.json pool name, unaffected by the corp-HQ-artifact issue." [[hero]] body_id = "GJ820Bc" name = "Metropolis" note = "Cygni B / GJ 820B — shipbuilding cluster, 7 competing combines (D-237). Pure-pool city. (T-1076 item 0 moved the pin here from the 'Cygni Combines' HQ settlement; PR #178 M1's shipbuilding re-tag brings that settlement back, but the pin stays on Metropolis — Miri-verified canon-clean hero anchor; the combines' yard is a place beside the city, not the city itself.)" [[hero]] body_id = "GJ251c" name = "The Gate Corporation" note = "Renaissance / GJ 251 — Gate Corp fabrication monopoly (D-237). D-242 Standalone-HQ settlement (gate_fabrication, MonopolySource) — the pure pool has only 'Tributarium'/'Ruhr' (generic); the monopolist's own company town is the hero place." [[hero]] body_id = "GJ764d" name = "Mastroianni Vehicle Group" note = "Nova Roma / GJ 764 — MVG vehicle production (D-237). D-242 Standalone-HQ settlement (vehicle_production) — pure pool has only 'Mirafiori'/'Fiorino' (generic)." [[hero]] body_id = "GJ380c" name = "Aldren" note = "Groombridge / GJ 380 — financial cluster + GSH clearing-house landmark (D-237). D-237's hero identity is the SERVICES/finance character, not any one CityTenant corp's manufacturing HQ — pinned to the lowest-id pure-pool city (a CityTenant host) rather than a Standalone-HQ settlement, since Groombridge's Standalone HQs (Alcyone Tech, Arclamp, ...) are all general_industrial/precision_tech, not financial_hub." [[hero]] body_id = "GJ244Ad" name = "Mandate" note = "Sirius / GJ 244A — 'the capital' (system_specialization.toml). Lowest-id pure-pool city; the pure pool no longer contains 'Sirius' itself (that was a corp-HQ artifact)." [[hero]] body_id = "GJ280Ad" name = "Strata" note = "Parallax / GJ 280A — news syndicates / cultural production center (D-237). Lowest-id pure-pool city (CityTenant host for the media_center specialization)." [[hero]] body_id = "GJ338Bd" name = "Viridarium" note = "Arbour / GJ 338B — estate amenity agriculture (D-237). Lowest-id pure-pool city; reads as the manor/estate theme D-237 describes."