# ========================================================================== # Architecture-flavor trait-template catalog (D-232) — core hand-curated set (#1005) # Source of truth for the `trait_templates` baked table (import_economics.py, #993). # # Each template is a HOLISTIC bundle — a coherent relationship between its axes, # never decomposed per-axis (no stone-walls-with-glass-curtain scrambles). The # draw (D-232, three phases) hard-gates the pool by economics, weights it by # soft modifiers + per-body wiki bias (#1017), then seed-draws K templates per # body (K = complexity_tier: Full 5 / Moderate 3 / Minimal 1 / Empty 0), # coverage-aware over the body's district mix. # # CHANNEL SEPARATION (D-233): economics decides WHAT a building is; this catalog # decides only HOW it is characterized. `geographic_sector` is ALWAYS a soft # weight, never a hard gate ("corridors are tendencies, not borders"). # All numeric eligibility is INTEGER BASIS-POINTS (10000 = 1.0x) — D-010. # # THREE POOLS (corridor_pool): # cross_corridor shared economic-function + foreign-import pool (geographic_sector omitted). # These guarantee the CI floor (>=5 eligible templates per BulkClass). # baseline a corridor's default cohesive look (geographic_sector set). # heritage a corridor's deep-history callback sub-pool, drawn up by the # remoteness/conservatism dial (the cut-off world reaching back). # # CANONICAL ENUMS (use these exact strings): # BulkClass (hard gate, bulk_class_gate): BulkSolid BulkLiquid PrecisionDense Perishable NonPhysical # ProductionUbiquity (hard gate, production_ubiquity_gate): Ubiquitous Common Specialist MonopolySource # DistrictType (zone_affinity keys): LogisticsHub Residential Commercial Industrial # Administrative Entertainment MixedUse Transit Specialized # geographic_sector: core north_reach south_reach west_reach east_reach deep_frontier # weight_mods dimensions: economic_role | dominant_faction | founding_age | geographic_sector | morphology_zone # # SHARED MATERIAL PALETTE (ObjectTag — keep allow/block/visual_bundle consistent; # every specific tag degrades to a generic parent via visual_bundle.fallback, D-235): # walls : concrete_wall steel_frame brick_wall rendered_wall stone_wall timber_wall # stucco_wall glass_curtain_wall composite_panel rammed_earth_wall # roofs : flat_roof pitched_roof corrugated_roof clay_tile_roof terraced_roof vaulted_roof green_roof # facade: regular_facade ornamental_facade industrial_glazing arcade_facade shuttered_facade # screen_facade colonnade lattice_screen # street: paved cobble packed_earth canal_way elevated_walkway heavy_haul boardwalk # generic parents (fallback targets, always-present placeholders): generic_wall generic_roof # generic_facade generic_street # # SCOPE: #1005 is the core hand-curated set (Miri cultural/eligibility + # Araminta visual bundles). The bounded Gemma corpus-distillation pass (#992) # proposes additions under human review. Per-body hero pins are #1017. # ========================================================================== # ========================================================================== # A. CROSS-CORRIDOR POOL — economic-function + universal + foreign-import. # Guarantees the CI floor: >=5 eligible templates per BulkClass. # (Un-gated templates are eligible for ALL classes.) # ========================================================================== [templates.generic_baseline] label = "Generic Baseline" cultural_description = "The cohesive default of a settlement with no divergent founding heritage — functional, unremarkable, corridor-neutral. The fallback the draw can always reach." corridor_pool = "cross_corridor" min_prosperity_bps = 0 base_weight = 8000 zone_affinity = { Residential = 10000, Commercial = 10000, Administrative = 9000, MixedUse = 11000, Industrial = 9000 } allow_tags = ["concrete_wall", "flat_roof", "regular_facade"] block_tags = [] era_scope = "any" visual_bundle = { wall = ["concrete_wall"], roof = ["flat_roof"], facade = ["regular_facade"], street = ["paved"], color_register = "neutral_grey", fallback = { concrete_wall = "generic_wall", flat_roof = "generic_roof", regular_facade = "generic_facade", paved = "generic_street" } } [templates.mixed_market_vernacular] label = "Mixed-Market Vernacular" cultural_description = "The organically-grown commercial townscape — ground-floor trade, dwellings above, signage layered over decades. Universal wherever people buy and sell at street level." corridor_pool = "cross_corridor" min_prosperity_bps = 0 base_weight = 9000 zone_affinity = { Commercial = 16000, MixedUse = 14000, Residential = 9000 } allow_tags = ["brick_wall", "pitched_roof", "arcade_facade"] block_tags = [] era_scope = "any" visual_bundle = { wall = ["brick_wall", "rendered_wall"], roof = ["pitched_roof"], facade = ["arcade_facade"], street = ["cobble", "paved"], color_register = "mixed_warm", fallback = { brick_wall = "generic_wall", arcade_facade = "generic_facade", cobble = "generic_street" } } [templates.speculative_boomtown] label = "Speculative Boomtown" cultural_description = "Thrown up fast around a new opportunity — provisional structures hardening into permanence unevenly, ambition outrunning planning. The look of a 40-year-old settlement still deciding what it is." corridor_pool = "cross_corridor" min_prosperity_bps = 0 base_weight = 8000 weight_mods = { founding_age = { recent = 18000, ancient = 4000 } } zone_affinity = { Commercial = 13000, MixedUse = 13000, LogisticsHub = 11000 } allow_tags = ["composite_panel", "corrugated_roof", "regular_facade"] block_tags = ["ornamental_facade", "colonnade"] era_scope = "recent" visual_bundle = { wall = ["composite_panel", "steel_frame"], roof = ["corrugated_roof", "flat_roof"], facade = ["regular_facade"], street = ["packed_earth", "paved"], color_register = "raw_provisional", fallback = { composite_panel = "generic_wall", corrugated_roof = "generic_roof", packed_earth = "generic_street" } } [templates.extraction_camp] label = "Extraction Camp" cultural_description = "Built around the resource and nothing else — head-works, conveyors, worker blocks in the shadow of the operation. The mine, the rig, the well IS the town." corridor_pool = "cross_corridor" bulk_class_gate = ["BulkSolid", "BulkLiquid"] production_ubiquity_gate = ["MonopolySource", "Specialist"] min_prosperity_bps = 0 base_weight = 12000 weight_mods = { economic_role = { mining = 20000, fuel_extraction = 18000 }, dominant_faction = { syndic_dominant = 13000 } } zone_affinity = { Industrial = 20000, LogisticsHub = 13000, Residential = 8000 } allow_tags = ["steel_frame", "corrugated_roof", "industrial_glazing"] block_tags = ["ornamental_facade", "colonnade", "clay_tile_roof"] era_scope = "any" visual_bundle = { wall = ["steel_frame", "concrete_wall"], roof = ["corrugated_roof"], facade = ["industrial_glazing"], street = ["heavy_haul"], color_register = "oxide_and_dust", fallback = { steel_frame = "generic_wall", corrugated_roof = "generic_roof", industrial_glazing = "generic_facade", heavy_haul = "generic_street" } } [templates.industrial_utilitarian] label = "Industrial Utilitarian" cultural_description = "Heavy-process vernacular — large-span sheds, tank farms, exposed structure, infrastructure as aesthetic. A place that transforms matter at scale." corridor_pool = "cross_corridor" bulk_class_gate = ["BulkSolid", "BulkLiquid"] min_prosperity_bps = 0 base_weight = 11000 weight_mods = { economic_role = { manufacturing = 16000, refining = 16000 }, dominant_faction = { syndic_dominant = 12000 } } zone_affinity = { Industrial = 18000, LogisticsHub = 12000, Commercial = 7000 } allow_tags = ["steel_frame", "corrugated_roof", "industrial_glazing"] block_tags = ["ornamental_facade"] era_scope = "any" visual_bundle = { wall = ["steel_frame", "brick_wall"], roof = ["corrugated_roof", "flat_roof"], facade = ["industrial_glazing"], street = ["heavy_haul", "paved"], color_register = "oxide_and_steel", fallback = { steel_frame = "generic_wall", corrugated_roof = "generic_roof", industrial_glazing = "generic_facade", heavy_haul = "generic_street" } } [templates.cold_chain_works] label = "Cold-Chain Works" cultural_description = "The processing-and-preservation register — field sheds, cold stores, packing halls oriented to throughput of things that spoil. Food, pharma, biologics." corridor_pool = "cross_corridor" bulk_class_gate = ["Perishable"] min_prosperity_bps = 0 base_weight = 11000 weight_mods = { economic_role = { agricultural = 16000, pharma = 15000 } } zone_affinity = { Industrial = 15000, LogisticsHub = 14000, MixedUse = 8000 } allow_tags = ["composite_panel", "flat_roof", "industrial_glazing"] block_tags = ["ornamental_facade"] era_scope = "any" visual_bundle = { wall = ["composite_panel", "concrete_wall"], roof = ["flat_roof"], facade = ["industrial_glazing"], street = ["paved", "heavy_haul"], color_register = "clean_pale", fallback = { composite_panel = "generic_wall", flat_roof = "generic_roof", industrial_glazing = "generic_facade", paved = "generic_street" } } [templates.precision_arcology] label = "Precision Arcology" cultural_description = "High-value, high-density fabrication — cleanrooms, assembly bays and QC labs folded into dense vertical fabric. Quiet, controlled, expensive." corridor_pool = "cross_corridor" bulk_class_gate = ["PrecisionDense"] min_prosperity_bps = 3000 base_weight = 12000 weight_mods = { economic_role = { manufacturing = 16000, research = 14000 }, geographic_sector = { east_reach = 13000 } } zone_affinity = { Specialized = 18000, Industrial = 13000, Commercial = 9000 } allow_tags = ["glass_curtain_wall", "flat_roof", "screen_facade"] block_tags = ["packed_earth", "corrugated_roof"] era_scope = "any" visual_bundle = { wall = ["glass_curtain_wall", "composite_panel"], roof = ["flat_roof", "green_roof"], facade = ["screen_facade"], street = ["elevated_walkway", "paved"], color_register = "cool_clean", fallback = { glass_curtain_wall = "generic_wall", screen_facade = "generic_facade", elevated_walkway = "generic_street" } } [templates.information_spire] label = "Information Spire" cultural_description = "The non-physical economy made visible — office towers, data halls, civic seats. Density and verticality stand in for an economy you cannot see in a freight container." corridor_pool = "cross_corridor" bulk_class_gate = ["NonPhysical"] min_prosperity_bps = 4000 base_weight = 12000 weight_mods = { economic_role = { financial = 18000, governance = 16000, media = 14000 }, dominant_faction = { concord_assembly = 12000 } } zone_affinity = { Administrative = 17000, Commercial = 14000, Specialized = 12000 } allow_tags = ["glass_curtain_wall", "flat_roof", "screen_facade"] block_tags = ["packed_earth", "corrugated_roof", "rammed_earth_wall"] era_scope = "any" visual_bundle = { wall = ["glass_curtain_wall"], roof = ["flat_roof"], facade = ["screen_facade", "regular_facade"], street = ["elevated_walkway", "paved"], color_register = "glass_and_light", fallback = { glass_curtain_wall = "generic_wall", screen_facade = "generic_facade", elevated_walkway = "generic_street" } } [templates.civic_monumental] label = "Civic Monumental" cultural_description = "Institutional gravitas — colonnades, plazas, deliberate symmetry that says authority lives here. The architecture of governance and ceremony." corridor_pool = "cross_corridor" bulk_class_gate = ["NonPhysical"] min_prosperity_bps = 4000 base_weight = 9000 weight_mods = { economic_role = { governance = 18000 }, dominant_faction = { concord_assembly = 16000 }, founding_age = { ancient = 13000 } } zone_affinity = { Administrative = 20000, Specialized = 10000 } allow_tags = ["stone_wall", "vaulted_roof", "colonnade"] block_tags = ["corrugated_roof", "composite_panel"] era_scope = "any" visual_bundle = { wall = ["stone_wall", "concrete_wall"], roof = ["vaulted_roof", "flat_roof"], facade = ["colonnade", "ornamental_facade"], street = ["paved", "cobble"], color_register = "pale_stone", fallback = { stone_wall = "generic_wall", vaulted_roof = "generic_roof", colonnade = "generic_facade" } } [templates.foreign_quarter] label = "Foreign Quarter (Import Swerve)" cultural_description = "A coherent transplant — a whole building grammar carried from another corridor and dropped intact (the Shinto temple in Amsterdam). Drawn up by cosmopolitanism, centrality, and transit; the foreign-import deviation source." corridor_pool = "cross_corridor" min_prosperity_bps = 2000 base_weight = 5000 weight_mods = { economic_role = { transit = 16000 }, geographic_sector = { core = 14000 }, dominant_faction = { mixed = 13000 } } zone_affinity = { MixedUse = 13000, Commercial = 12000, Entertainment = 11000 } allow_tags = ["timber_wall", "clay_tile_roof", "screen_facade"] block_tags = [] era_scope = "any" visual_bundle = { wall = ["timber_wall", "stucco_wall"], roof = ["clay_tile_roof", "vaulted_roof"], facade = ["screen_facade", "lattice_screen"], street = ["cobble"], color_register = "imported_accent", fallback = { timber_wall = "generic_wall", clay_tile_roof = "generic_roof", screen_facade = "generic_facade", cobble = "generic_street" } } # ========================================================================== # B. PER-CORRIDOR BASELINE POOLS — the default cohesive look of each corridor. # ========================================================================== # ---- core ---- [templates.core_cosmopolitan] label = "Core Cosmopolitan" cultural_description = "The settled-heart look — layered, plural, centuries-deep, no single grammar dominant. Old infrastructure carrying new uses; the architecture of a place everyone passes through." corridor_pool = "baseline" geographic_sector = "core" min_prosperity_bps = 3000 base_weight = 11000 zone_affinity = { MixedUse = 15000, Commercial = 13000, Residential = 10000, Administrative = 10000 } allow_tags = ["brick_wall", "flat_roof", "ornamental_facade"] block_tags = [] era_scope = "any" visual_bundle = { wall = ["brick_wall", "stone_wall", "glass_curtain_wall"], roof = ["flat_roof", "pitched_roof"], facade = ["ornamental_facade", "regular_facade"], street = ["paved", "cobble"], color_register = "layered_patina", fallback = { brick_wall = "generic_wall", ornamental_facade = "generic_facade" } } # ---- north_reach (baseline heritage: anglo) ---- [templates.north_anglo_frontier] label = "North Anglo Frontier" cultural_description = "Commonwealth-frontier pragmatism — orderly grids, weatherboard and brick, civic restraint. The default of the northern corridor's English/Australian/Canadian founding stock." corridor_pool = "baseline" geographic_sector = "north_reach" min_prosperity_bps = 0 base_weight = 11000 zone_affinity = { Residential = 14000, Commercial = 12000, Administrative = 10000 } allow_tags = ["timber_wall", "pitched_roof", "regular_facade"] block_tags = ["lattice_screen", "vaulted_roof"] era_scope = "any" visual_bundle = { wall = ["timber_wall", "brick_wall"], roof = ["pitched_roof", "corrugated_roof"], facade = ["regular_facade", "shuttered_facade"], street = ["paved", "packed_earth"], color_register = "muted_practical", fallback = { timber_wall = "generic_wall", pitched_roof = "generic_roof" } } # ---- south_reach (baseline heritage: portuguese) ---- [templates.south_lusophone] label = "South Lusophone" cultural_description = "The southern corridor's Portuguese baseline — whitewashed render, tile roofs, shuttered facades around a praça. Warm, communal, oriented to the shared square." corridor_pool = "baseline" geographic_sector = "south_reach" min_prosperity_bps = 0 base_weight = 11000 zone_affinity = { Residential = 14000, Commercial = 12000, MixedUse = 11000 } allow_tags = ["stucco_wall", "clay_tile_roof", "shuttered_facade"] block_tags = ["glass_curtain_wall", "corrugated_roof"] era_scope = "any" visual_bundle = { wall = ["stucco_wall", "rendered_wall"], roof = ["clay_tile_roof"], facade = ["shuttered_facade", "arcade_facade"], street = ["cobble", "paved"], color_register = "whitewash_and_azulejo", fallback = { stucco_wall = "generic_wall", clay_tile_roof = "generic_roof", shuttered_facade = "generic_facade", cobble = "generic_street" } } # ---- west_reach (baseline heritage: german) ---- [templates.west_germanic_ordered] label = "West Germanic Ordered" cultural_description = "The western corridor's Germanic baseline — disciplined massing, steep roofs, engineered tidiness. Everything has its place and shows it." corridor_pool = "baseline" geographic_sector = "west_reach" min_prosperity_bps = 0 base_weight = 11000 zone_affinity = { Residential = 13000, Administrative = 12000, Industrial = 10000, Commercial = 10000 } allow_tags = ["rendered_wall", "pitched_roof", "regular_facade"] block_tags = ["lattice_screen"] era_scope = "any" visual_bundle = { wall = ["rendered_wall", "brick_wall"], roof = ["pitched_roof"], facade = ["regular_facade"], street = ["cobble", "paved"], color_register = "ordered_earth", fallback = { rendered_wall = "generic_wall", pitched_roof = "generic_roof" } } [templates.west_compact_cooperative] label = "Compact Cooperative" cultural_description = "The architecture of the Compact's cooperative republics — shared halls, common stores, civic infrastructure outsized for the population. Built to be held in common, legible to its members." corridor_pool = "baseline" geographic_sector = "west_reach" min_prosperity_bps = 0 base_weight = 9000 weight_mods = { dominant_faction = { compact = 18000, compact_sympathetic = 13000 } } zone_affinity = { Administrative = 15000, MixedUse = 12000, Residential = 11000 } allow_tags = ["rendered_wall", "pitched_roof", "colonnade"] block_tags = ["glass_curtain_wall"] era_scope = "any" visual_bundle = { wall = ["rendered_wall", "timber_wall"], roof = ["pitched_roof", "green_roof"], facade = ["colonnade", "regular_facade"], street = ["paved", "cobble"], color_register = "communal_warm", fallback = { rendered_wall = "generic_wall", colonnade = "generic_facade" } } # ---- east_reach (baseline heritage: chinese/korean/japanese) ---- [templates.east_dense_utilitarian] label = "East Dense Utilitarian" cultural_description = "The eastern corridor's high-density baseline — stacked, signage-saturated, vertical living over street-level industry. Cyberpunk density as the default, not the exception." corridor_pool = "baseline" geographic_sector = "east_reach" min_prosperity_bps = 0 base_weight = 12000 zone_affinity = { MixedUse = 16000, Residential = 13000, Commercial = 13000, Industrial = 10000 } allow_tags = ["composite_panel", "flat_roof", "screen_facade"] block_tags = ["clay_tile_roof", "colonnade"] era_scope = "any" visual_bundle = { wall = ["composite_panel", "concrete_wall"], roof = ["flat_roof"], facade = ["screen_facade", "lattice_screen"], street = ["elevated_walkway", "paved"], color_register = "neon_over_grey", fallback = { composite_panel = "generic_wall", screen_facade = "generic_facade", elevated_walkway = "generic_street" } } # ---- deep_frontier (no single baseline — founder-surname settlement) ---- [templates.frontier_surname_settlement] label = "Frontier Surname Settlement" cultural_description = "The deep-frontier default — a settlement named for its founder, built from what the world offered, holding a single community's stamp across centuries. Self-reliant, closed, coherent." corridor_pool = "baseline" geographic_sector = "deep_frontier" min_prosperity_bps = 0 base_weight = 11000 zone_affinity = { Residential = 14000, MixedUse = 11000, Administrative = 9000 } allow_tags = ["rammed_earth_wall", "pitched_roof", "shuttered_facade"] block_tags = ["glass_curtain_wall"] era_scope = "any" visual_bundle = { wall = ["rammed_earth_wall", "rendered_wall", "stone_wall"], roof = ["pitched_roof", "flat_roof"], facade = ["shuttered_facade", "regular_facade"], street = ["packed_earth", "cobble"], color_register = "local_stone", fallback = { rammed_earth_wall = "generic_wall", shuttered_facade = "generic_facade", packed_earth = "generic_street" } } [templates.frontier_hardscrabble] label = "Frontier Hardscrabble" cultural_description = "The marginal-world register — hardened against a hostile primary, built low and dense around life support, minimal exposed surface. Survival expressed as form." corridor_pool = "baseline" geographic_sector = "deep_frontier" min_prosperity_bps = 0 base_weight = 9000 weight_mods = { morphology_zone = { highland = 12000, arid = 13000 } } zone_affinity = { Residential = 13000, Industrial = 11000, LogisticsHub = 10000 } allow_tags = ["concrete_wall", "flat_roof", "regular_facade"] block_tags = ["glass_curtain_wall", "ornamental_facade", "colonnade"] era_scope = "any" visual_bundle = { wall = ["concrete_wall", "rammed_earth_wall"], roof = ["flat_roof"], facade = ["regular_facade"], street = ["packed_earth"], color_register = "hardened_earth", fallback = { concrete_wall = "generic_wall", flat_roof = "generic_roof", packed_earth = "generic_street" } } # ========================================================================== # C. HERITAGE SUB-POOLS — deep-history callbacks, drawn up by remoteness / # isolation / conservatism (the cut-off world reaching back to its roots). # Tagged to a corridor; tie to the D-237 cultural_specialization heritage values. # ========================================================================== # ---- north_reach heritage ---- [templates.scottish_highland_vernacular] label = "Scottish Highland Vernacular" cultural_description = "Drystone and slate against weather — low, thick-walled, built to last centuries in a hard climate. The callback of the corridor's Scottish founding communities." corridor_pool = "heritage" geographic_sector = "north_reach" min_prosperity_bps = 0 base_weight = 8000 weight_mods = { founding_age = { ancient = 14000 }, morphology_zone = { highland = 14000 } } zone_affinity = { Residential = 14000, MixedUse = 9000 } allow_tags = ["stone_wall", "pitched_roof", "shuttered_facade"] block_tags = ["glass_curtain_wall", "screen_facade"] era_scope = "any" visual_bundle = { wall = ["stone_wall"], roof = ["pitched_roof", "clay_tile_roof"], facade = ["shuttered_facade"], street = ["cobble", "packed_earth"], color_register = "grey_stone_heather", fallback = { stone_wall = "generic_wall", shuttered_facade = "generic_facade", cobble = "generic_street" } } [templates.west_african_compound] label = "West African Compound" cultural_description = "The family-compound grammar — walled clusters of dwellings around shared courtyards, social structure made spatial. The callback of the corridor's Igbo/Yoruba/Akan founders." corridor_pool = "heritage" geographic_sector = "north_reach" min_prosperity_bps = 0 base_weight = 8000 weight_mods = { founding_age = { ancient = 12000 } } zone_affinity = { Residential = 16000, MixedUse = 10000 } allow_tags = ["rendered_wall", "flat_roof", "arcade_facade"] block_tags = ["glass_curtain_wall"] era_scope = "any" visual_bundle = { wall = ["rendered_wall", "rammed_earth_wall"], roof = ["flat_roof", "corrugated_roof"], facade = ["arcade_facade", "shuttered_facade"], street = ["packed_earth", "cobble"], color_register = "warm_ochre", fallback = { rendered_wall = "generic_wall", arcade_facade = "generic_facade", packed_earth = "generic_street" } } # ---- south_reach heritage ---- [templates.iberian_hacienda] label = "Iberian Hacienda" cultural_description = "The colonial-revival estate grammar — thick stucco walls around interior courtyards, arcaded verandas, deep shade. The callback of the south's Spanish/Latin founders." corridor_pool = "heritage" geographic_sector = "south_reach" min_prosperity_bps = 0 base_weight = 8000 weight_mods = { founding_age = { ancient = 14000 }, economic_role = { agricultural = 13000 } } zone_affinity = { Residential = 14000, Administrative = 10000, MixedUse = 9000 } allow_tags = ["stucco_wall", "clay_tile_roof", "arcade_facade"] block_tags = ["glass_curtain_wall", "corrugated_roof"] era_scope = "any" visual_bundle = { wall = ["stucco_wall", "stone_wall"], roof = ["clay_tile_roof"], facade = ["arcade_facade", "colonnade"], street = ["cobble"], color_register = "terracotta_and_lime", fallback = { stucco_wall = "generic_wall", clay_tile_roof = "generic_roof", arcade_facade = "generic_facade", cobble = "generic_street" } } [templates.atlantic_creole_maritime] label = "Atlantic Creole Maritime" cultural_description = "The Cape-Verdean / Afro-Atlantic coastal register — bright-painted timber and render, deep porches, oriented to sea and song. The callback of the corridor's Atlantic-island and Afro-Brazilian founders." corridor_pool = "heritage" geographic_sector = "south_reach" min_prosperity_bps = 0 base_weight = 7000 weight_mods = { morphology_zone = { coastal = 15000 } } zone_affinity = { Residential = 14000, Commercial = 10000, Entertainment = 10000 } allow_tags = ["timber_wall", "pitched_roof", "shuttered_facade"] block_tags = ["glass_curtain_wall"] era_scope = "any" visual_bundle = { wall = ["timber_wall", "rendered_wall"], roof = ["pitched_roof", "corrugated_roof"], facade = ["shuttered_facade", "arcade_facade"], street = ["boardwalk", "cobble"], color_register = "bright_painted", fallback = { timber_wall = "generic_wall", shuttered_facade = "generic_facade", boardwalk = "generic_street" } } # ---- west_reach heritage ---- [templates.nordic_timber] label = "Nordic Timber" cultural_description = "The Scandinavian callback — tarred timber, steep roofs shedding snow, restraint warmed by craft. Drawn up in the western corridor's Norwegian/Swedish/Finnish enclaves." corridor_pool = "heritage" geographic_sector = "west_reach" min_prosperity_bps = 0 base_weight = 8000 weight_mods = { morphology_zone = { highland = 12000, coastal = 11000 }, founding_age = { ancient = 12000 } } zone_affinity = { Residential = 15000, MixedUse = 9000 } allow_tags = ["timber_wall", "pitched_roof", "regular_facade"] block_tags = ["glass_curtain_wall", "stucco_wall"] era_scope = "any" visual_bundle = { wall = ["timber_wall"], roof = ["pitched_roof", "green_roof"], facade = ["regular_facade", "shuttered_facade"], street = ["cobble", "boardwalk"], color_register = "falu_red_and_pine", fallback = { timber_wall = "generic_wall", pitched_roof = "generic_roof", boardwalk = "generic_street" } } [templates.central_european_blok] label = "Central European Blok" cultural_description = "The Polish/Czech callback — masonry perimeter blocks around courtyards, civic solidity, ornament held in reserve. The western corridor's Central-European founders reaching back." corridor_pool = "heritage" geographic_sector = "west_reach" min_prosperity_bps = 0 base_weight = 7000 weight_mods = { founding_age = { ancient = 12000 } } zone_affinity = { Residential = 14000, Administrative = 11000, MixedUse = 10000 } allow_tags = ["brick_wall", "pitched_roof", "ornamental_facade"] block_tags = ["glass_curtain_wall", "corrugated_roof"] era_scope = "any" visual_bundle = { wall = ["brick_wall", "rendered_wall"], roof = ["pitched_roof"], facade = ["ornamental_facade", "regular_facade"], street = ["cobble", "paved"], color_register = "sober_masonry", fallback = { brick_wall = "generic_wall", ornamental_facade = "generic_facade", cobble = "generic_street" } } # ---- east_reach heritage ---- [templates.east_asian_temple_enclave] label = "East Asian Temple Enclave" cultural_description = "The CJK deep-history callback — timber-frame halls, tiled sweeping roofs, courtyard precincts. The temple/old-town quarter the eastern corridor's Chinese/Korean/Japanese founders preserve." corridor_pool = "heritage" geographic_sector = "east_reach" min_prosperity_bps = 0 base_weight = 8000 weight_mods = { founding_age = { ancient = 15000 } } zone_affinity = { Administrative = 12000, Entertainment = 12000, Residential = 11000, Specialized = 9000 } allow_tags = ["timber_wall", "clay_tile_roof", "lattice_screen"] block_tags = ["glass_curtain_wall", "industrial_glazing"] era_scope = "any" visual_bundle = { wall = ["timber_wall", "rendered_wall"], roof = ["clay_tile_roof", "vaulted_roof"], facade = ["lattice_screen", "colonnade"], street = ["cobble", "paved"], color_register = "lacquer_and_timber", fallback = { timber_wall = "generic_wall", clay_tile_roof = "generic_roof", lattice_screen = "generic_facade", cobble = "generic_street" } } [templates.vietnamese_water_village] label = "Vietnamese Water Village" cultural_description = "The SE-Asian water-oriented callback — narrow tube-houses, canalside frontage, shade and ventilation engineered for heat and water. The eastern corridor's Vietnamese/Tagalog founders reaching back." corridor_pool = "heritage" geographic_sector = "east_reach" min_prosperity_bps = 0 base_weight = 7000 weight_mods = { morphology_zone = { coastal = 15000, lowland_plain = 12000 } } zone_affinity = { Residential = 14000, Commercial = 11000, MixedUse = 11000 } allow_tags = ["rendered_wall", "pitched_roof", "shuttered_facade"] block_tags = ["glass_curtain_wall"] era_scope = "any" visual_bundle = { wall = ["rendered_wall", "timber_wall"], roof = ["pitched_roof", "corrugated_roof"], facade = ["shuttered_facade", "lattice_screen"], street = ["canal_way", "boardwalk"], color_register = "weathered_pastel", fallback = { rendered_wall = "generic_wall", shuttered_facade = "generic_facade", canal_way = "generic_street" } } # ---- deep_frontier heritage ---- [templates.afrikaans_kraal] label = "Afrikaans Kraal Vernacular" cultural_description = "The Cape callback — whitewashed gabled walls, werf layout around a central yard, thick walls against dry heat. The deep-frontier's Afrikaans founding communities holding their form across centuries." corridor_pool = "heritage" geographic_sector = "deep_frontier" min_prosperity_bps = 0 base_weight = 8000 weight_mods = { founding_age = { ancient = 15000 }, morphology_zone = { arid = 13000 } } zone_affinity = { Residential = 15000, Administrative = 9000 } allow_tags = ["rendered_wall", "pitched_roof", "shuttered_facade"] block_tags = ["glass_curtain_wall", "screen_facade"] era_scope = "any" visual_bundle = { wall = ["rendered_wall", "stone_wall"], roof = ["pitched_roof", "clay_tile_roof"], facade = ["shuttered_facade"], street = ["packed_earth", "cobble"], color_register = "cape_whitewash", fallback = { rendered_wall = "generic_wall", shuttered_facade = "generic_facade", packed_earth = "generic_street" } } [templates.arab_oasis_qanat] label = "Arab Oasis Vernacular" cultural_description = "The MENA dryland callback — courtyard houses, thick rammed-earth walls, wind-towers and shaded lanes engineered against the sun. The deep-frontier's Arab/Persian founders reaching back to arid-land mastery." corridor_pool = "heritage" geographic_sector = "deep_frontier" min_prosperity_bps = 0 base_weight = 8000 weight_mods = { founding_age = { ancient = 14000 }, morphology_zone = { arid = 16000 } } zone_affinity = { Residential = 15000, MixedUse = 10000, Commercial = 9000 } allow_tags = ["rammed_earth_wall", "flat_roof", "screen_facade"] block_tags = ["glass_curtain_wall", "pitched_roof"] era_scope = "any" visual_bundle = { wall = ["rammed_earth_wall", "stucco_wall"], roof = ["flat_roof", "terraced_roof"], facade = ["screen_facade", "lattice_screen"], street = ["packed_earth", "cobble"], color_register = "sand_and_shade", fallback = { rammed_earth_wall = "generic_wall", screen_facade = "generic_facade", packed_earth = "generic_street" } }