--- title: "" description: "EXEMPLAR — Tier 1 NPC quality target for generator pipeline (D-122)" slug: "" canonical_id: "" category: character status: exemplar created: YYYY-MM-DD updated: YYYY-MM-DD tier: 1 pattern: "" motivation: "" social_sites: [] entanglement: "Entangled" triangles: [] home_district: "" tags: [generator-exemplar] decision_refs: [D-024, D-034, D-122] cross_refs: [] --- # {Name} — {Pattern} ({Role}) **Tier 1 Production-Level NPC** | {social_sites} | Entangled --- ## Core Identity **Name**: {full name} **Age**: {age} **Role**: {occupation/function} **System Origin**: {home system and station} **Cultural Group**: {cultural group slug} **Lattice Tier**: {Baseline | Enhanced | Analytical} **Employer**: {employer(s)} --- ## 10-Axis Profile ### 1. Want **Primary**: {1-line want statement} {Expansion: why they want this, how it manifests, trajectory.} **Secondary**: {1-line secondary want — often in tension with primary} --- ### 2. Secret / Vulnerability **Surface secret** (some know, others suspect): {what is partially visible} **Deep secret** (nobody knows): {what is entirely concealed} **Vulnerability**: {what breaks them — the lever that can be pulled} --- ### 3. Relationships **Relationship 1: {Name}** ({connection type}) - **Type**: {relationship nature} - **History**: {how it formed} - **Current tension**: {what is straining it} - **Mechanical relevance**: {how this relationship matters to gameplay} **Relationship 2: {Name}** ({connection type}) - **Type**: {relationship nature} - **History**: {how it formed} - **Current tension**: {what is straining it} - **Mechanical relevance**: {how this relationship matters to gameplay} **Relationship 3: {Name/Player}** ({connection type}) - **Type**: {relationship nature} - **History**: {how it formed} - **Current tension**: {what is straining it} - **Mechanical relevance**: {how this relationship matters to gameplay} --- ### 4. Tolerance Threshold **{Low | Moderate | High}** — {1-line summary} **What they tolerate**: {list} **What pushes them toward breaking**: {list} **What breaks them**: {list — the hard limits} --- ### 5. Daily Routine {Time-stamped routine. Mark ring/operation deviations as tells.} **Routine deviations** (tells): - {deviation}: {what it signals} --- ### 6. Information Inventory **Knows** (KnowsDetails or Direct): - {fact}: {what they know about it} **Doesn't know**: - {fact}: {the gap in their knowledge} --- ### 7. Contentment **{Level descriptor}** ({D-024 thematic axis}). {Expansion: why they're at this level, what's raising or lowering it, trajectory.} --- ### 8. Personality Traits **Primary: {Trait}** — {how it manifests} **Secondary: {Trait}** — {how it manifests} **Tertiary: {Trait}** — {how it manifests} --- ### 9. Tell System | Tell | Trigger | Observable To | Mechanical Flag | |------|---------|---------------|-----------------| | {tell description} | {what causes it} | {who can observe} | `behavior_flags: {flag}` | **Tell progression**: 1. **Phase 1** (baseline): {normal behavior} 2. **Phase 2** (first crack): {first observable deviation} 3. **Phase 3** (pattern): {repeated tell} 4. **Phase 4** (contradiction): {the observable contradiction — THE moment} --- ### 10. Skill Set **Occupational**: {skills} **Ring-relevant**: {operational skills, if applicable} **Combat tag**: **{Yes | No}** **Lattice capability**: {tier and functional description} --- ## Backstory {2-3 sentences: origin, how they ended up in this situation, what they want that got them here.} --- ## Voice Sample **Mood: Casual (baseline)** - *"{line}"* **Mood: Protective / Deflecting** - *"{line}"* **Mood: Evasive (post-contradiction)** - *"{line}"* [{the tell, if visible}] **Mood: Desperate (cornered)** - *"{line}"* --- ## Dual-Lens Notes ### How Archetype A Sees {Name} **Access tier**: {tier} **Relationship**: {state → state} **Monologue tone (baseline)**: {register descriptor}. *"{example line}"* **Monologue tone (post-contradiction)**: {register shift}. *"{example line}"* **What Archetype A knows that Archetype B doesn't**: {information asymmetry} **Emotional weight**: {Low | Medium | High | Maximum} — {why} --- ### How Archetype B Sees {Name} **Access tier**: {tier} **Relationship**: {state → state} **Monologue tone (baseline)**: {register descriptor}. *"{example line}"* **Monologue tone (post-contradiction)**: {register shift}. *"{example line}"* **What Archetype B knows that Archetype A doesn't**: {information asymmetry} **Emotional weight**: {Low | Medium | High | Maximum} — {why} --- ## Triangle Roles ### {Triangle Name} ({NPC 1} - {Name} - {NPC 3}) **{Name}'s function**: {role in the triangle} **Pressure**: {what forces are acting on this character through the triangle} **Player relevance**: {how each archetype engages with this triangle through this character} --- ## Contradiction Arc ### Phase 1: {Name} (Friendly, baseline) **Timing**: {minutes} **Observable behavior**: {what is visible} **Monologue (Archetype A)**: *"{line}"* **Color**: {relationship color} **Tell**: {none | which tell} ### Phase 2: First Crack **Timing**: {minutes} **Observable behavior**: {first deviation from baseline} **Monologue (Archetype A)**: *"{line}"* **Tell**: {which tell fires} ### Phase 3: The Observation ({Friendly} → {PersonOfInterest}) **Timing**: {minutes} **Trigger**: {what the player observes} **Monologue (Archetype A)**: *"{line}"* **Color shift**: {color A → color B}. **This is the emotional moment.** ### Phase 4: Confrontation Opportunity **Timing**: {minutes} **Trigger**: {player action that opens dialogue} **{Name}'s response**: *"{deflection line}"* [{tell, if visible}] **Monologue**: *"{player's recognition line}"* ### Phase 5: New Equilibrium **Timing**: {minutes} **Observable behavior**: {surface normalcy, new underlying state} **Monologue**: *"{player's contaminated-trust line}"* **Dialogue branches**: - **Path A ({choice})**: {outcome} - **Path B ({choice})**: {outcome} - **Path C ({choice})**: {outcome} --- ## Authoring Notes - **Voice**: {speech pattern, sentence length, vocabulary register} - **The tell**: {which tell, why it works, how to establish it early} - **{Key relationship} references**: {how to seed this relationship in casual dialogue} - **Operational dialogue**: {register for work/role-specific lines} - **Deflection dialogue**: {how they evade rather than lie outright} - **Dual-lens discipline**: {what must work for both archetypes — and why} --- ## Pattern / Motivation **Pattern (System A):** {PATTERN} — {what this pattern means for the character} **Motivation (System B):** {MOTIVATION} — {what this motivation drives} **Composition read:** {how pattern + motivation interact to define the character's dramatic function}