# Intra-class micro-habitat mosaic palettes — D-246, T-1084. # # SOURCE-CANONICAL MIRROR. The authoritative runtime source today is the embedded # `atlas::mosaic` const tables; this file mirrors them and is the file to edit when # tuning weights (the same embedded-default + TOML-mirror pattern as # `climate_constants.toml`; runtime loading lands with production tuning). Keep the # two in sync by hand until then. # # Each entry is a micro-habitat = a distinct D-228 axis-triple the mosaic can paint, # plus its relative `weight` and moisture `affinity` (any | wet | dry). Display names # are derived labels (D-228) — scree/talus and outcrop/ledge collapse to one triple. # # This is the TEMPERATE / NATIVE baseline register. Biome variants (savanna, tundra, # boreal) and the introduced-Earth register extend the table via T-1085, before # generation (a later addition re-rolls affected voxels — D-246 determinism rule). # # v1 (T-1084) applies only the Wetland / Forest / Grassland palettes, and only their # vegetation + water — terrain material is left to the family generator so the D-239 # §8 lithology law is untouched. The Sand / Rock / Gravel / Lava palettes below are # authored for the §8-aware material follow-up. [[wetland]] name = "clearing" terrain = "Wetland" vegetation = "Barren" water = "Dry" weight = 15 affinity = "dry" [[wetland]] name = "copse" terrain = "Wetland" vegetation = "Forest" water = "Dry" weight = 10 affinity = "dry" [[wetland]] name = "creek" terrain = "Wetland" vegetation = "Barren" water = "Shallow" weight = 10 affinity = "wet" [[wetland]] name = "meadow" terrain = "Wetland" vegetation = "Meadow" water = "Dry" weight = 15 affinity = "dry" [[wetland]] name = "bog" terrain = "Wetland" vegetation = "Scrub" water = "Shallow" weight = 12 affinity = "wet" [[wetland]] name = "marsh" terrain = "Wetland" vegetation = "Grass" water = "Shallow" weight = 12 affinity = "wet" [[forest]] name = "dense stand" terrain = "Soil" vegetation = "Forest" water = "Dry" weight = 40 affinity = "any" [[forest]] name = "glade" terrain = "Soil" vegetation = "Grass" water = "Dry" weight = 15 affinity = "dry" [[forest]] name = "deadfall" terrain = "Soil" vegetation = "Deadfall" water = "Dry" weight = 10 affinity = "any" [[forest]] name = "brook" terrain = "Soil" vegetation = "Thicket" water = "Shallow" weight = 10 affinity = "wet" [[forest]] name = "fern undergrowth" terrain = "Soil" vegetation = "Thicket" water = "Dry" weight = 15 affinity = "any" # Grassland is BIOME-KEYED (T-1085, D-246): the ClimateBiome derived from the district's # temperature_c + moisture_q selects savanna / temperate / boreal / tundra, so a # grassland reads distinctly per climate rather than as one biome-blind palette. §8-safe # (vegetation + water; terrain stays Soil in v1). Names per # docs/design/alien-ecology-vocabulary.md. [[grassland_temperate]] name = "cane-tassel sweep" terrain = "Soil" vegetation = "Grass" water = "Dry" weight = 40 affinity = "any" [[grassland_temperate]] name = "drum-root knot" terrain = "Soil" vegetation = "Scrub" water = "Dry" weight = 18 affinity = "dry" [[grassland_temperate]] name = "wrack-bloom" terrain = "Soil" vegetation = "Meadow" water = "Dry" weight = 17 affinity = "dry" [[grassland_temperate]] name = "husk-line seep" terrain = "Soil" vegetation = "Barren" water = "Dry" weight = 10 affinity = "wet" # Savanna: scattered Forest copses in a grass matrix — the vane-crown copse is the # clearest distinction from temperate grassland. [[grassland_savanna]] name = "cane-tassel sweep" terrain = "Soil" vegetation = "Grass" water = "Dry" weight = 38 affinity = "any" [[grassland_savanna]] name = "vane-crown copse" terrain = "Soil" vegetation = "Forest" water = "Dry" weight = 12 affinity = "dry" [[grassland_savanna]] name = "husk-thorn scrub" terrain = "Soil" vegetation = "Scrub" water = "Dry" weight = 18 affinity = "dry" [[grassland_savanna]] name = "husk-pan waterhole" terrain = "Soil" vegetation = "Grass" water = "Shallow" weight = 10 affinity = "wet" [[grassland_savanna]] name = "drum-mound flat" terrain = "Soil" vegetation = "Barren" water = "Dry" weight = 12 affinity = "dry" # Boreal grassland: cooler, sparser — more scrub, a lichen fraction, no meadow. [[grassland_boreal]] name = "cane-tassel sweep" terrain = "Soil" vegetation = "Grass" water = "Dry" weight = 30 affinity = "any" [[grassland_boreal]] name = "wrack-scrub" terrain = "Soil" vegetation = "Scrub" water = "Dry" weight = 25 affinity = "dry" [[grassland_boreal]] name = "husk-line seep" terrain = "Soil" vegetation = "Grass" water = "Shallow" weight = 10 affinity = "wet" [[grassland_boreal]] name = "wrack-lichen mat" terrain = "Soil" vegetation = "Lichen" water = "Dry" weight = 12 affinity = "any" [[grassland_boreal]] name = "cold scald" terrain = "Soil" vegetation = "Barren" water = "Dry" weight = 15 affinity = "dry" # Tundra: sparse and cold — scrub, lichen, bare patterned ground, NO forest. [[grassland_tundra]] name = "husk-heath brake" terrain = "Soil" vegetation = "Scrub" water = "Dry" weight = 26 affinity = "any" [[grassland_tundra]] name = "wrack-lichen mat" terrain = "Soil" vegetation = "Lichen" water = "Dry" weight = 24 affinity = "any" [[grassland_tundra]] name = "thermokarst husk-pool" terrain = "Soil" vegetation = "Grass" water = "Shallow" weight = 10 affinity = "wet" [[grassland_tundra]] name = "lichen-scald flat" terrain = "Soil" vegetation = "Barren" water = "Dry" weight = 30 affinity = "dry" # ── Follow-up (§8-aware material pass): Sand / Rock / Gravel / Lava ────────────── [[sand]] name = "dune crest" terrain = "Sand" vegetation = "Barren" water = "Dry" weight = 25 affinity = "dry" [[sand]] name = "slack" terrain = "Sand" vegetation = "Grass" water = "Dry" weight = 15 affinity = "wet" [[sand]] name = "hardpan" terrain = "Hardpan" vegetation = "Barren" water = "Dry" weight = 20 affinity = "dry" [[sand]] name = "oasis" terrain = "Sand" vegetation = "Forest" water = "Shallow" weight = 5 affinity = "wet" [[sand]] name = "scrub clump" terrain = "Sand" vegetation = "Scrub" water = "Dry" weight = 15 affinity = "any" [[rock]] name = "outcrop" terrain = "Rock" vegetation = "Barren" water = "Dry" weight = 45 affinity = "any" [[rock]] name = "scree" terrain = "Scree" vegetation = "Barren" water = "Dry" weight = 30 affinity = "any" [[rock]] name = "lichen" terrain = "Rock" vegetation = "Lichen" water = "Dry" weight = 25 affinity = "any" [[gravel]] name = "bar" terrain = "Gravel" vegetation = "Barren" water = "Dry" weight = 45 affinity = "any" [[gravel]] name = "active channel" terrain = "Gravel" vegetation = "Barren" water = "Shallow" weight = 25 affinity = "wet" [[gravel]] name = "vegetated island" terrain = "Gravel" vegetation = "Scrub" water = "Dry" weight = 30 affinity = "dry" [[lava]] name = "fresh sheet" terrain = "Lava" vegetation = "Barren" water = "Dry" weight = 50 affinity = "any" [[lava]] name = "weathered crust" terrain = "Lava" vegetation = "Lichen" water = "Dry" weight = 30 affinity = "any" [[lava]] name = "pioneer scrub" terrain = "Lava" vegetation = "Scrub" water = "Dry" weight = 20 affinity = "dry"