# Sprint 34: Pulse — Joint Briefing **Goal:** Close Phase 2 — wire the economics simulation into the live game, expose price history and trade flows in the implant, and make the economy observable and tweakable at runtime. --- ## Pre-Sprint: Decisions and Schema No blocking pre-sprint decisions required. All economic architecture decisions (D-178 through D-188) are confirmed. #810 (event port) is the technical gate for the full chain — it must be the first ticket the server team starts. | Item | Owner | Status | |------|-------|--------| | D-178: Economic Model Architecture | decisions/economics.md | Confirmed | | D-179: Stability Acceptance Criteria | decisions/economics.md | Confirmed | | D-180: Event Input Port | decisions/economics.md | Confirmed | | D-181: Signal Vocabulary | decisions/economics.md | Confirmed | | ObserverSnapshot v21 schema | Server → client | New this sprint (#822) | --- ## Sprint Ticket Map ### Server (sprint-34/server) ``` #810 Event port implementation → #821 Integrate econ-sim into server tick loop → #822 Expose economy state over IPC (ObserverSnapshot v21) → #823 Economics debug command handler ``` ### Client (sprint-34/client) ``` #785 Star map: system population + GDP (standalone) #822 (server, blocker) → #824 Economics insert panel #823 (server, blocker) → #825 Debug console econ commands ``` ### Copy (sprint-34/copy) ``` #814 Rail infrastructure corporation gap (standalone) #695 Overheard conversations — 24 zone types (standalone, parallel) ``` ### Planning (sprint-34/planning) ``` #811 Brand layer design (early sprint) #748 Phase 3 breakdown workshop (after server tickets in_progress) ``` --- ## Cross-Team Integration Points **ObserverSnapshot v21 (server → client)** - Server: `server/src/bridge/types.rs` — add `EconomySnapshot` struct, bump `PROTOCOL_VERSION` to 21 - Client: `client/scripts/snapshot_handler.gd` — parse `economy_snapshot` field, route to economics panel - Coordination: Server team defines the struct; client team consumes it. Server team ships #822 first; client team builds #824 with placeholder data in the meantime. **Debug command flow (both teams)** - Server: `server/src/bridge/types.rs` — add `InjectEconEvent`, `SetEconParam`, `GetEconState` to `DebugCommandKind` - Client: `client/ui/debug_console.gd` — add `econ inject`, `econ param`, `econ inspect` command parsers - Coordination: Server team ships #823 before client team wires #825. Client team can build command parsing and help text independently; just gate the send path on #823 being merged. **Star map GDP (#785)** - Client-only ticket. Check whether `res://data/star_map_data.json` already includes `population` and `gdp` fields. If not, update `tooling/generate-star-map-data.py` to include them from `server/data/systems.db`. This is a self-contained warmup — complete before #824. --- ## Cascade Enforcement **No Phase 4 tickets.** This sprint closes Phase 2 and initiates Phase 3 planning via #748 and #811. The following are explicitly out of scope and must not be started, designed, or discussed: - Character creation (#618, #619, #694, #606) - Tycoon starting states (#615) - Bookmark system (#614) - NPC personality surface area (#621) - Apartment generator (#617, #681) - Any ticket under Phase 4 epic #749 Phase 4 cannot start until Phase 3 delivers (Atlas of the Reach). Phase 3 planning workshop (#748) runs this sprint — but Phase 3 implementation tickets do not start until Sprint 35+. --- ## Sprint Completion Proof The sprint is done when a developer can do all three of the following in the running game: 1. **Open the implant economics panel** — select any system, see live price data (price_current and price_trend for at least 6 commodities) updating in real time as the economy runs. 2. **Trigger a supply shock from the debug console** — type `econ inject shock 0.5 200`, observe the price_current values shift in the economics panel within a few ticks, then recover toward equilibrium over the next 200 ticks. 3. **Mutate α from the debug console** — type `econ param alpha 0.01`, observe slower price adjustment in the panel; type `econ param alpha 0.06`, observe faster adjustment. None of the above require a character. The economics panel and debug console can be exercised from the main game loop without entering the simulation world — they operate via the IPC bridge on whatever player session is active. --- ## Test Plan **Phase alignment:** Sprint 34 is Phase 2 delivery infrastructure. Test focus is economic state correctness over IPC, not simulation model correctness (that was Sprint 33 / D-179 stability tests). | Test | Tier | Owner | |------|------|-------| | ObserverSnapshot v21 roundtrip — serialize/deserialize EconomySnapshot | Tier 1 (fixture) | Server | | EconStateQuery → economy_snapshot present in next snapshot | Tier 2 (bridge) | Server | | `econ inject` → DebugResponsePayload.success true + price shift observable | Tier 2 (bridge) | Server | | Economics insert panel renders with fixture EconomySnapshot | Tier 3 (client live) | Client | | Debug console parses `econ inject` without error | Tier 3 (client live) | Client | | Star map popup shows population + GDP fields | Tier 3 (client live) | Client | --- ## Open Questions None blocking implementation. One design question in-flight: - **Q: Brand layer architecture** (#811 planning) — not blocking Sprint 34 implementation work. Resolved by planning team this sprint; produces Phase 3 tickets for Sprint 35.