--- title: "Deferred Asset Classes" description: "Formal deferral note — lamp posts, barns, TVs, billboards (T-1051), and cars (Q-067) — not briefed this batch" type: design status: active ticket: "T-1051" decision_refs: [D-166, D-235] author: "Araminta" created: 2026-07-25 updated: 2026-07-25 --- # Deferred Asset Classes This is the formal deferral record for five asset classes named in the T-750 epic description that do **not** get a one-page brief this batch: **lamp posts, TVs, billboards, barns** (T-1051's four classes) and **cars** (Q-067). This note is what lets T-1051 close as delivered-by-deferral (its own acceptance criterion — "author briefs, **or record formal deferral**" — is satisfied by this file) and records the rationale so a future re-scope pass doesn't have to re-derive it. --- ## The four T-1051 classes: lamp posts, TVs, billboards, barns **Rationale.** Phase 4's cascade deliverable is "deterministic walkable-world data + per-layer Atlas maps + asset catalog" (`CLAUDE.md` cascade table). Outside-in generation (D-166) needs building **exterior templates** — the D-235 wall/roof/facade/street axes — to make districts/blocks walkable and Atlas-legible. None of these four classes are a wall/roof/facade/street axis token: - **Lamp posts** (street furniture) and **TVs/billboards** (signage/screens) are set-dressing objects that populate an *already-walkable* exterior or interior — they read as Phase 6 "detail coloring / room-level population" (cascade table), or at best late-Phase-4 polish once exteriors exist to place them against. - **Barns** are a rural *building type*, not a material/form/rhythm/surface axis token — D-235's vocabulary describes what a wall/roof/facade/street looks like, not what kind of building a set of walls forms. A barn's walls and roof would draw from the same `rural-walls.md` brief's tags (`timber_wall`, `rammed_earth_wall`) plus a roof tag; there is no separate "barn" asset class to brief independent of that. **No partial work is lost by deferring.** T-1049's own 2026-06-12 audit matrix confirms zero repo hits for any of the four beyond the T-750 epic description text — no ticket, no brief, no produced asset, no style-guide mention. There is nothing to protect or unwind by waiting. **Disposition.** Formal deferral, not a story. No brief is authored for any of the four this batch. **Note on axis completeness.** This register's exterior-texture examples in `station-walls.md`/`rural-walls.md` cite the D-235 **wall** axis only — that is deliberate scoping to this batch's two briefed classes, not a claim that roof/facade/street are also deferred. `RoofForm` (7 tags), `FacadeRhythm` (8 tags), and `StreetSurface` (7 tags) are the other three D-235 axes and are **not** unbriefed set-dressing in the sense the four classes above are — they are building-exterior surfaces that ride the **same** naming/generation convention the wall briefs establish (`_.png` per `conventions.md` §3, `palette.md` §3.2–§3.4's register rows already exist for all three). They are a natural follow-on brief/story within the building-exterior asset-class family once station-walls/rural-walls prove the pattern out — not named as their own class in T-1049's per-class list, and not deferred for the exterior-not-walkable-yet reason the four classes above are. No new brief is authored for them this batch; the accounting above is complete once this note is read alongside the wall briefs. ## Cars (Q-067) **Rationale, same shape, one added layer.** Cars are also set-dressing/ transport infrastructure that presupposes walkable exteriors — same Phase-4- vs-later argument as the four above. Cars additionally carry a genuinely **open design question**: Q-067 ("Vehicle physics for in-world transport") has not decided whether the game needs driveable vehicles, NPC-only traffic, or neither, nor whether vehicle movement is client-side physics or server-authoritative. A car asset brief would have to assume an answer to a question that is explicitly still open — Q-067's own audit note (2026-06-12, S-47) already flagged this: "Scope for v0.2: probably not" (and v0.2 is dropped per `CLAUDE.md`), recommending the phase question be answered before any car brief is written. **Distinction from the T-1051 four, in degree not kind.** The four above need no open question resolved — their deferral is a pure scope/sequencing call (exteriors first). Cars need Q-067 resolved *in addition to* that same sequencing call. Only vehicle artifact today: `spikes/3dpipeline/models/ props/vw_beetle.glb` (a spike binary, untracked per D-241 — not production prior art). **Disposition.** Formal deferral. Blocked on Q-067 resolution in addition to Phase-4 exterior-generation completion. --- ## Revisit trigger **Revisit all five classes when Phase-4 exterior generation is complete** — i.e. when the tile/chunk/block cascade is producing walkable districts/ blocks with building exteriors drawn from the D-235 axes (the point at which set-dressing has something real to populate). For cars specifically, revisit is additionally gated on **Q-067 resolving** to a driveable-vehicles-in-scope answer; if Q-067 resolves "no vehicles" or "NPC-traffic-only, no player asset," the car brief may never be needed in the form this note anticipates. ## Precedent This deferral treatment mirrors the **Q-067 precedent already established** in T-1049's refinement history: file a scope note now, do not write a brief against an undecided mechanic or an unwalkable world, and let the phase cascade (D-166) — not a milestone label — be the thing that reopens the question when its gating condition is met. --- ## Cross-References - T-1051 — the ticket this note satisfies ("author briefs, or record formal deferral") - T-1049 — parent refinement ticket; "Lead ratification" note ratifies this deferral disposition - Q-067 — open question, vehicle physics/mechanic scope - D-166 — outside-in generation cascade (geo → economic/exterior → building templates → door contracts → Phase-6 interiors) - D-235 — building-exterior visual grammar (wall/roof/facade/street axes; barns/lamp-posts/TVs/billboards are not axis tokens) - `docs/assets/briefs/rural-walls.md` — barns' actual wall/roof material draws from this brief's tags, when barns are eventually built