# Current Project State The Settled Reach: top-down life-sim — asymmetric information, occlusion-based perception, single-character perspective, Rimworld-style storyteller. Godot 4 client + Rust/bevy_ecs simulation server (D-020). **Decisions:** 170+ confirmed (D-001 through D-170). Domain files in `decisions/`. **Development cascade (D-166):** Strict 6-phase build order. Each phase completes before the next begins. v0.2 target dropped. No scoping negotiations. | Phase | Focus | Status | |-------|-------|--------| | 1 | Wiki content — all planets, moons, stations, heightmaps, artwork | **Active** (Sprint 31) | | 2 | Economics layer — supply/demand, transport, political/social pressure | Not started | | 3 | Planetary/moon maps & station layouts — cities, rivers, biomes, rail | Not started | | 4 | Player control scheme — 2-floor test map, character rendering, walls/stairs | Not started | | 5 | World generation — walkable world, parallel asset pipeline | Not started | | 6 | Detail coloring — room-level NPC population, cultural room grammar | Not started | **Key pivots:** Tycoon bookmark (D-117), all NPCs generated (D-122), culture implicit in location (D-128), consequence replaces complicity (D-132). **Current sprint:** 32 (Landfall). Close Phase 1 + Phase 2 design kickoff. *Updated: 2026-04-05. Maintained by Qatux.*