[gd_scene load_steps=3 format=3 uid="uid://cyh0xf1nv2j3e"] [ext_resource type="Texture2D" path="res://textures/wall_institutional_era1.png" id="1_wall_texture"] [sub_resource type="BoxMesh" id="BoxMesh_wall"] size = Vector3(1.0, 0.8, 0.2) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wall"] albedo_texture = ExtResource("1_wall_texture") metallic = 0.0 roughness = 0.9 [node name="WallStructural" type="MeshInstance3D"] mesh = SubResource("BoxMesh_wall") surface_material_override/0 = SubResource("StandardMaterial3D_wall")