--- title: "Visual Asset Pipeline" description: "Visual pipeline index covering sprites, furniture, tilesets, icons, and effects with render pipeline overview" type: design status: active --- # Visual Asset Pipeline Status: **Stub** — awaiting first visual sprint. ## Categories | Category | File | Count | Description | |----------|------|-------|-------------| | Sprites | [sprites.md](sprites.md) | 0 | Entity sprites via 3D render pipeline | | Furniture | [furniture.md](furniture.md) | 0 | Furniture items by location/type | | Tilesets | [tilesets.md](tilesets.md) | 0 | Floor/wall tiles by biome/planet | | Icons | [icons.md](icons.md) | 0 | UI icons, status indicators | | Effects | [effects.md](effects.md) | 0 | Fog shaders, particles, overlays | ## Palette See [palette.md](palette.md) for art direction, "the angle", color relationships, and render pipeline specs. ## Pipeline - **3D render pipeline:** Blender model → Godot Camera3D at -72.5deg → orthographic render → outline pass → resolution downscale - **Render skill:** `/sprite-gen` produces 12 PNGs (4 directions x 3 resolutions) - **Art direction workshop:** `docs/workshops/art-direction-mood-board/` ## Decision References - D-019: Top-down camera, 15-20deg from vertical ("the angle") - D-033: Entity color = relationship to player - D-045: Environmental neutrality