# Secrets .env # Runtime databases (not tracked — created on startup) server/settings.db server/settings.db-shm server/settings.db-wal server/data/systems.db-shm server/data/systems.db-wal # Build and cache .cache/ .tmp/ server/target/ server/sr-voice/target/ server/models/ tooling/content-converter/target/ tooling/econ-sim/target/ tooling/line-previewer/target/ tooling/test-client/target/ content-ron/ # Godot client client/.godot/ client/export/ client/reports/ client/**/*.import client/**/*.uid # Renderer (separate Godot project for sprite pipeline) renderer/.godot/ renderer/**/*.import renderer/**/*.uid renderer/output/*.png # Spikes (Godot cache + import artifacts) spikes/**/.godot/ spikes/**/*.import spikes/**/*.uid spikes/**/*.npy spikes/**/*.npz # Planet generator intermediates tooling/planet-gen/__pycache__/ *.tmp.npz # Generated terrain grids (large, regenerated from pipeline) wiki/**/bodies/**/terrain.npz # Asset downloads (vendor archives, not game content) docs/assets/downloads/ # Reference repos for investigation vendor/ # Database (shared across worktrees at ../settledreach.db, not tracked) db/commonwealth.db* # Frame0 ID mapping files (ephemeral, per-machine) *.idmap.json # Python __pycache__/ *.pyc *.pyo # OS .DS_Store Thumbs.db # IDE .idea/ .vscode/ .obsidian/ *.swp *.swo # Claude Code internals (plans, session transcripts) # Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked .claude/plans/ .claude/projects/ .claude/agent-memory/ client-tmp/ .tmp/