# Art Direction & Mood Board Workshop — Closing Round **Date:** 2026-02-12 **Purpose:** Final statements, confirm decisions for recording, flag anything that needs follow-up work. --- ## Workshop Summary Three rounds produced unanimous consensus on art direction fundamentals: - **Visual style:** Clean 2D, bold silhouettes, muted palette, lighting-driven atmosphere - **Camera:** Shallow-tilt top-down (Rimworld-style) — D-019 amendment - **World composition:** Tile-based, 1x1 placed objects on a grid (base builder compatible) - **Lighting:** Darkwood cone mechanics + BR2049 color temperature + Hopper emotional register - **Entity system:** 24x32 on 64x64 tiles, silhouette = identity (D-033 color = relationship) - **Fog of perception:** Cone-shaped (D-015), graduated desaturation, fog = absence of knowledge - **Insert overlay:** Geometric data + bloom render = precision perceived as organic - **Environment:** Strict zero shift on conspiracy. Character temperature via daily spatial paths. - **Animation:** Two-tier (clear routine / ambiguous investigation) - **Weather:** Gameplay system (perception modifier, NPC disruptor, storyteller tool) - **Z-levels:** 8-layer stack, walls Option B structural / Option A partitions, sprite stacking OUT - **v0.1.1:** ~20-35 sprites, bar + corridor test scene, prove art direction in-engine - **Planet:** Velen (Krenn System, temperate-maritime) ## Mood Board Images 9 images generated. Key references: - **#1** (bar): Warmth register - **#5** (vision cone): Camera scale and perspective - **#6** (span gate): Emotional register, mundane-extraordinary - **#7** (convergence): First synthesis attempt - **#8** (tile composition): Tile-based world proven - **#9** (bar antagonists): Emotional core — populated bar, surveillance composition ## Closing Round Instructions This is your final statement. Keep it short. Address: 1. **Does the workshop output capture your domain's concerns?** Anything missing? 2. **What's the single most important thing to get right in v0.1.1?** One sentence. 3. **Any flags for Qatux's decision recording?** Corrections, nuances, things that must be worded carefully. 4. **One sentence: what is this game's visual identity?** Write to `closing-{your-name}.md`. Qatux: compile the final workshop document after all four closing statements.