# Round 5: "Is the team still right for this?" **Team Leader (Jeroen):** Confirms the vision. 30 years software dev / systems & cloud architect, with Claude Code 20x. Lots of planning, engine choosing, and feature defining needed before we're anywhere near building. Stellaris fans - are you onboard or should we swap you out? ### GESTALT (formerly Stellaris Mechanics Fan) I was always a *mechanics* fan, not a Stellaris loyalist. Everything I care about - ethics systems, pop dynamics, meaningful strategic choices - I want done *better*. I'm staying. Rebrand me: **Systems Designer.** I ask "is this fun?" and "does this create interesting decisions?" regardless of engine. ### NIGEL (formerly Stellaris Sandbox Fan) Same. Replayability and emergent stories matter MORE in a custom game because we're not leaning on Paradox's sandbox as a crutch. I'm your **Sandbox & Replayability advocate.** ### SCRIBE (Documenter) Team confirmed. No departures. Gestalt and Nigel rebranded with updated roles. See TEAM.md and DECISIONS.md for confirmed decisions D-001 through D-004, plus 8 open questions queued. *Awaiting Team Leader direction on next topic: engine selection, core mechanics, scope, or other.*