# Round 4: "What if we build our own game?" **Team Leader (Jeroen):** Here's a spanner for the works - what if we make our own game? ### OZZIE (Player Experience) Forget the blackjack, I'm in. ### TYRE (Technical Architect) Six months ago I'd have said "absolutely not, you need a team of 10 and 3 years." But AI-assisted development has changed the calculus. The key questions become: engine choice (Godot?), scope floor (galaxy map + entity management + UI + save/load + AI at minimum), and the actual advantage - we can build EXACTLY the CK3-meets-Stellaris hybrid with wormhole-first travel and no fighting someone else's assumptions. ### PAULA (Narrative & Political Depth) If we build our own thing, rejuvenation becomes a *core system* instead of a bolted-on modifier. Centuries-old characters with accumulated relationships, grudges, alliances. THAT'S the Commonwealth. ### MIRI (Lore Expert) This solves every lore complaint I had. But are we making a *Commonwealth game* or a *game engine that could support the Commonwealth*? Those are very different projects. ### GORE (Themes & Endgame) Miri's right. The smart play: build a character-driven space grand strategy *framework*, Commonwealth as the first campaign/scenario. Not locked into one IP. ### GESTALT (Systems Design) Two-layer map: galaxy view (systems as network graph connected by wormhole lines) and abstracted planet view. Character system at the core - centuries of life, accumulated traits, relationships driving events. Society layer with real factions, not just opinion bars. ### MIRI (Lore Expert) Commonwealth-specific: the wormhole *economy*. Planets connected by routes owned by CST or rivals. Opening a new route is a huge play - land rights, resource claims, political capital. Closing a route is an act of war. ### GORE (Themes & Endgame) Endgame isn't "do you win" - it's "what does your dynasty become?" Stay natural, go Higher, upload to ANA, pursue the Void, walk the Silfen paths. Each changes how the game plays. ### TYRE (Technical Architect) Think smaller than Stellaris, deeper than CK3. 50-100 star systems, 20-50 active characters. Event-driven narrative with sandbox consequences. Art style can be clean and diagrammatic - the galaxy map is essentially a network graph, which is actually *easier* to build than Stellaris's 3D map. ### PAULA (Narrative & Political Depth) The opening vibe: You're the Burnelli family, 2350. Controlling interest in three wormhole routes, a Senate seat, a 380-year-old matriarch. An election is coming. The Guardians of Selfhood are making noise about an alien infiltrator. A rival dynasty just opened a route to something weird. Your youngest wants to join the navy. Your oldest wants to defund it. *That's* the game.