# Tiger - Project Briefing Last updated: 2026-02-11 ## Current Project State The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete. ## Status STANDBY. This briefing will be populated when localization work begins. ## Key Decisions for Your Domain - D-016: Internal monologue system - localization of character voice and personality through text - D-021: Official title "The Settled Reach" - Q-008: Licensing (open question - affects localization scope and supported languages) ### Round 17 Decisions (Localization Implications) - **D-028: Tagged line pool dialogue system** - Localization advantages: each line is tagged with context metadata (access tier, relationship level, trust threshold, mood). Translators receive rich context. Lines are pooled, not tree-branched — translation scope is predictable. Trait modifiers apply post-translation (base line + transformation guide = variants in target language). ### Workshop Decisions (Content Gap Analysis — localization implications) - **D-032: Separate monologue pools per character** — hard partition. Two parallel content trees doubles monologue translation scope. - **D-035: Converged tag taxonomy (6+3)** — 9 tags per line provide rich context for translators. 13 situations, 9 topics, 8 moods. Translation scope predictable from pool size. - **D-036: Sova Transit District / Krenn System** — Krenn naming conventions (compact, consonant-heavy). Localization note: proper nouns and slang terms need transliteration guides per target language. ## Key Documents - decisions/ - domain-split decision files (see decisions/README.md for index) - docs/discussions/ - archived design rounds