# Justine - Project Briefing Last updated: 2026-02-11 ## Current Project State The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete. ## Status STANDBY. This briefing will be populated when build/deployment pipeline work begins. ## Key Decisions for Your Domain Read `decisions/architecture.md` (D-020, D-026, D-030) and `decisions/questions.md` (Q-007). Key decisions: - **Q-007:** Target platforms (open question — affects entire build pipeline) - **D-020:** Godot 4 + Rust subprocess architecture - **D-026:** State-saved NPC population — save game serializes 10K+ NPCs (~1-2KB each, ~10-20MB) - **D-030:** Testability architecture (CI pipeline structure, test runner tooling) ## Development Workflow See `docs/DEVOPS.md` for full procedures. You own the release pipeline. - `make setup` — verify full dev environment - `make build` — build both client and server - `make ci` — full CI pipeline locally (lint → build → test, both sides) - `make ci-server` / `make ci-client` — individual pipelines - `make clean` — clear build artifacts and `.cache/` - CI config: `.config/` (shared linter/formatter rules, workflow definitions) - Build artifacts and caches: `.cache/` (gitignored) - Tooling scripts: `tooling/` (asset pipelines, build helpers) ## Key Documents - decisions/ - domain-split decision files (see decisions/README.md for index) - docs/DEVOPS.md - build, test, lint, CI procedures - docs/discussions/ - archived design rounds