extends Node2D # Fog renderer — manages fog of war overlay # Controls visibility based on player position and fog radius func _ready() -> void: print("FogRenderer: Initialized") # Update fog visibility (stub for now) func update_fog(fog_data: Dictionary, player_pos: Vector2) -> void: # TODO: Implement fog of war rendering # This will control what the player can see based on: # - fog_data.radius (visibility radius) # - player_pos (center of visible area) # - Perception mode state (affects visibility) pass