# The Settled Reach — Game Wiki **Project:** The Settled Reach (top-down immersive sim) **Setting:** Original science fiction IP **v0.1 Vertical Slice:** Sova Transit District, Van Maanen's Star --- ## Wiki Structure ### World - **[Star Systems](star-systems/index.md)** — 301 systems connected by alien-built horizon gates. 10 fully written, 10 named. - **[Factions](factions/index.md)** — Political and institutional factions (Assembly, Commission, Institute, Syndics, Guardians, Unbound). - **[Corporations](corporations/index.md)** — Civilizational-scale commercial entities (Gate Corporation, MVG, Prometheus Labs). - **[Technology](technology/index.md)** — Neural lattice, gate infrastructure, clone transfer, severance tech. - **[Contraband](contraband/index.md)** — Illegal and restricted goods. ### v0.1 Setting - **[Van Maanen's Star](star-systems/van-maanens-star/index.md)** — Mid-Reach system, v0.1 vertical slice location. - [Station Sova](star-systems/van-maanens-star/sova/index.md) — Logistics hub, ~12k population. - [Sova Transit District](star-systems/van-maanens-star/sova/transit/index.md) — Playable area. ### Characters - **[Character Index](characters/index.md)** — Full roster with tier assignments. - Tier 1 (FRIEND): [Kael Davan](characters/kael-davan.md), [Sera Venn](characters/sera-venn.md) - Tier 2 (Triangle): Voss, Lera, Torek, Devra, Maret, Resha, Harek, Naia, Renn, Pell, Drin - Tier 3 (Flat): Sess, Olin, Sabel, Tav - Off-Stage: [Nils Davan](characters/nils-davan.md) ### Reference - **[Concepts](concepts/index.md)** — Fact catalog, entity attributes, relationship states. - **[Triangles](triangles/index.md)** — Relationship structures ([Hub Power](triangles/hub-power.md)). - **[Authoring Guides](authoring/)** — Monologue guide, cultural generation, content templates. - **[Full Catalog](star-systems/catalog.md)** — All 301 systems by GJ designation. --- ## How to Use This Wiki 1. **Content creators:** Source material for dialogue, monologue, NPC profiles. Entries marked `canonical` are setting truth. 2. **System implementers:** Mechanical integration points — knowledge graph flags, perception modes, faction mechanics. 3. **Everyone:** Cross-reference between decisions (`decisions/*.md`) and implementation. **Status levels:** `canonical` (confirmed), `draft` (in review), `proposed` (under consideration). --- ## Templates & Governance - [GOVERNANCE.md](GOVERNANCE.md) — Ownership, status lifecycle, contribution rules. - [_templates/](_templates/) — One template per category. --- **v0.1 Scope:** 1 system, 1 station, 1 district, 3 social sites, 18 NPCs, 5 triangles, 2 playable characters.