--- title: "Sprite Asset Template" description: "Row and detailed entry templates for sprite and visual asset documentation" type: design status: active --- # Sprite Asset Template ## Table Row Format ``` | {ID} | `{filename}.png` | {status} | {layer} | {method} | {directions} | {notes} | {sprint/ticket} | ``` **Columns:** - **ID:** Category prefix + sequential number (SPR-001, FUR-001, TILE-001, ICO-001, FX-001) - **Filename:** Target filename in `client/assets/sprites/` (or tilesets/, etc.) - **Status:** planned / in-progress / placeholder / final - **Layer:** Entity / tile / effect / UI - **Method:** render pipeline / hand-drawn / AI-assisted - **Directions:** N/E/S/W (4-dir), S-only, or N/A - **Notes:** Source model, special render settings, design description - **Sprint/Ticket:** Sprint number and ticket ID ## Detailed Entry Format ```markdown ### {ID}: {filename} - **Source model:** `{path to .glb/.blend}` - **Render settings:** Camera angle, lighting, outline width - **Color relationships:** D-033 mapping if entity - **Resolutions:** 1024px (working) / 256px (game) / 64px (minimap) - **Post-processing:** Outline pass, palette adjustment, special effects - **Iteration history:** | Date | Version | Notes | |------|---------|-------| ```