// The Settled Reach - Simulation Server // Rust/bevy_ecs simulation server for D-010 client-server architecture pub mod bridge; pub mod cause_chain; pub mod content; pub mod knowledge; pub mod npc; pub mod perception; pub mod simulation; pub mod storyteller; // test_world::reset is always compiled (used by simulation::input). // Room definitions, constants, and setup_gauntlet are gated behind // the "gauntlet" feature (default-on) to allow stripping from release builds. pub mod test_world;