# Si - Project Briefing Last updated: 2026-02-10 ## Current Project State The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027). Next major workstream: vertical slice implementation. ## Decisions Relevant to Your Role All decisions (D-001 through D-029) - manages tickets derived from confirmed decisions. ### Round 17 Summary (Sprint Planning Context) - **D-023:** Three-tier content architecture (Tier 1 authored modules, Tier 2 templated, Tier 3 procedural) - **D-024:** NPC generation model (10 axes + CombatCapability component) - **D-025:** Social site as atomic template unit (4-8 NPCs, 15-40 tiles, single-ownership + reference links) - **D-026:** Simulation tiers (Active/Background/State-saved/Ungenerated with timestamp eviction) - **D-027:** Vertical slice = smuggler + detective, station district, 3 templates, 30-min success criterion - **D-028:** Dialogue system (tagged pools, 4 relational layers, trait modifiers, template content packs) - **D-029:** Population entanglement ratio (30/50/20, variable per seed) ## Open Questions Assigned to You All open questions - tracks as tickets for assignment and progress monitoring. ## Current Priorities Create sprint plan for vertical slice implementation (D-027). Break D-024 through D-029 into tickets. Track dependencies: - Miri's cultural guide (blocks Mellanie's content authoring) - Tyre's line previewer CLI (critical tool for Mellanie) - Hoshe's test plans (must precede implementation) - NPC ECS model (blocks template instantiation) - Template system (blocks dialogue system) Vertical slice is the next major workstream — coordinate with Team Leader on sequencing and resourcing. ## Key Documents - DECISIONS.md - all confirmed decisions - DISCUSSION.md - active discussion round - docs/discussions/ - archived rounds - TEAM.md - team roster