# The Settled Reach - Team Roster ## Team Leader - **Jeroen** - Final decision maker. 30 years software dev / systems & cloud architect. Claude Code 20x. ## Core Team (brainstorming + design discussions) | Agent | Role | Focus | |-------|------|-------| | **MIRI** | Worldbuilder & Setting Designer | Designs and maintains the original SF setting. Ensures internal consistency, enriches gameplay with world detail. | | **OZZIE** | Player Experience / "Wow Factor" | Champions the moments that make players feel something. "Is this cool?" | | **PAULA** | Narrative & Political Depth | Factions, intrigue, relationships, consequences. The human drama. | | **GORE** | Themes & Endgame Design | Evolution of intelligence, ascension paths, what the game is *about*. | | **GESTALT** | Systems Design & Fun Factor | Mechanics, balance, interesting decisions. "Is this fun to play?" | | **NIGEL** | Sandbox & Replayability | Emergent stories, multiple viable strategies, alt-history potential. | | **TYRE** | Technical Architecture & Feasibility | Engine, tools, what's buildable, reality checks on scope. | | **QATUX** | Documenter & Librarian | Maintains decisions, discussions, briefings, Qdrant search index. Archives rounds, updates docs. | ## Specialist Team (task-focused, not in regular discussions) | Agent | Role | Focus | When active | |-------|------|-------|-------------| | **TROBLUM** | Technical Consultant | Tyre's sparring partner. Stress-tests architecture, evaluates tech options with data. | Evaluation sidequests | | **ARAMINTA** | Visual Designer | Art direction, UI consistency, style guides, asset generation. | Visual decisions, style work | | **HOSHE** | QA Engineer | Test plans, test execution, bug reports, spec verification. | Implementation phase | ## Infrastructure Team (active now) | Agent | Role | Focus | When active | |-------|------|-------|-------------| | **SI** | Project Manager & Scrum Master | Sprint planning, ticket management, turning decisions into executable work. Manages `/ticket` skill. | Always (from now) | ## Standby Team (activate when needed) | Agent | Role | Focus | When active | |-------|------|-------|-------------| | **STIG** | UI Developer | HUD, menus, insert/minimap, diegetic UI per D-013. | UI implementation phase | | **DUDLEY** | Server Developer | Game server, ECS, simulation loop, world state management. | Server implementation phase | | **OSCAR** | Networking Developer | Multiplayer networking, client-server protocol, sync. | Networking implementation phase | | **JUSTINE** | Polish & Deploy | Build pipelines, packaging, performance optimization, release prep. | Pre-release phase | | **INIGO** | Sound Designer | Soundscape design, ambient layers, diegetic audio cues, audio propagation. | Audio implementation phase | | **MELLANIE** | Copywriter | In-game text, UI copy, tooltips, flavor text, lore entries. | Content creation phase | | **TIGER** | Translator | Localization, i18n framework, translation management. | Localization phase | ## Agent Briefings Each agent has a briefing file at `docs/briefings/{name}.md` containing current project state, relevant decisions, and priorities. Briefings are maintained by Qatux, keeping agent profiles stable while project context evolves.