# Factions Political and institutional factions operating across the Settled Reach. ## Major Factions | Faction | Type | Role | |---------|------|------| | [Concord Assembly](concord-assembly.md) | Government | Reach-wide representative body, seated at Sirius | | [Lattice Commission](lattice-commission.md) | Regulatory body | Neural lattice regulation, transit/information oversight, HQ at ACB | | [Veil Institute](veil-institute.md) | Research institution | Alien horizon gate research, dominant at Gateway | | [Syndics](syndics.md) | Commercial combines | Supply chain operators — agriculture, manufacturing, finance | | [Guardians of Autonomy](guardians-of-autonomy.md) | Political movement | Counter-surveillance, anti-institutional concentration | | [The Unbound](the-unbound.md) | Cultural movement | Anti-lattice, voluntary disconnection | ## Regional Factions | Faction | Scope | Role | |---------|-------|------| | [Compact of Westphalia](compact-of-westphalia.md) | West_reach (hops 6-16) | Mutual recognition treaty; coordinated non-compliance with Assembly authority | ## Local Factions | Faction | Scope | Role | |---------|-------|------| | [The Ring](the-ring.md) | Station Sova | Smuggling operation (v0.1 gameplay) | ## Corporations See [Corporations](../corporations/index.md) for Syndic-tier commercial entities (Gate Corporation, MVG, Prometheus Labs).