""" Fit Fantasy outfits (Female) to Source tier female body types. Same approach as fit_outfits_source.py but for Female_ outfits. """ import bpy, sys, os argv = sys.argv argv = argv[argv.index("--") + 1:] if "--" in argv else [] if len(argv) < 3: print("Usage: -- ") sys.exit(1) BODIES_DIR, OUTFITS_DIR, OUTPUT_DIR = argv[0], argv[1], argv[2] os.makedirs(OUTPUT_DIR, exist_ok=True) BODY_MAP = { "regular": "Regular_Female_FullBody.gltf", "superhero": "Superhero_Female_FullBody.gltf", "teen": "Teen_Female_FullBody.gltf", } OUTFITS = [f for f in sorted(os.listdir(OUTFITS_DIR)) if f.endswith(".gltf") and f.startswith("Female_")] print(f"=== Fit female outfits ===\n Bodies: {BODIES_DIR}\n Outfits: {OUTFITS}\n Output: {OUTPUT_DIR}") def clear_scene(): bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() for c in list(bpy.data.collections): bpy.data.collections.remove(c) def import_gltf(path): before = set(bpy.data.objects) bpy.ops.import_scene.gltf(filepath=path) return list(set(bpy.data.objects) - before) def find_armature(objects): for obj in objects: if obj.type == 'ARMATURE': return obj return None def find_meshes(objects): return [obj for obj in objects if obj.type == 'MESH'] def find_largest_mesh(objects): meshes = find_meshes(objects) return max(meshes, key=lambda m: len(m.data.vertices)) if meshes else None for body_name, body_file in BODY_MAP.items(): body_path = os.path.join(BODIES_DIR, body_file) if not os.path.exists(body_path): print(f"\n SKIP {body_name}: not found") continue out_dir = os.path.join(OUTPUT_DIR, body_name) os.makedirs(out_dir, exist_ok=True) for outfit_file in OUTFITS: outfit_name = os.path.splitext(outfit_file)[0] output_path = os.path.join(out_dir, f"{outfit_name}.glb") print(f"\n {body_name} / {outfit_name}...") clear_scene() body_objects = import_gltf(body_path) body_armature = find_armature(body_objects) body_mesh = find_largest_mesh(body_objects) if not body_armature or not body_mesh: print(" ERROR: body import failed"); continue outfit_objects = import_gltf(os.path.join(OUTFITS_DIR, outfit_file)) outfit_armature = find_armature(outfit_objects) outfit_meshes = find_meshes(outfit_objects) if not outfit_meshes: print(" ERROR: no outfit meshes"); continue if body_name != "regular": for mi in outfit_meshes: bpy.context.view_layer.objects.active = mi mi.select_set(True) sd = mi.modifiers.new(name="SurfaceDeform", type='SURFACE_DEFORM') sd.target = body_mesh sd.falloff = 4.0 try: bpy.ops.object.surfacedeform_bind(modifier=sd.name) if sd.is_bound: bpy.ops.object.modifier_apply(modifier=sd.name) print(f" Surface Deform: {mi.name}") else: print(f" WARNING: bind failed for {mi.name}") mi.modifiers.remove(sd) except Exception as e: print(f" WARNING: {mi.name}: {e}") if sd.name in [m.name for m in mi.modifiers]: mi.modifiers.remove(sd) mi.select_set(False) for mi in outfit_meshes: for mod in list(mi.modifiers): if mod.type == 'ARMATURE': mi.modifiers.remove(mod) mi.parent = body_armature mi.matrix_parent_inverse = body_armature.matrix_world.inverted() arm_mod = mi.modifiers.new(name="Armature", type='ARMATURE') arm_mod.object = body_armature bpy.context.view_layer.objects.active = mi mi.select_set(True) dt = mi.modifiers.new(name="WeightTransfer", type='DATA_TRANSFER') dt.object = body_mesh dt.use_vert_data = True dt.data_types_verts = {'VGROUP_WEIGHTS'} dt.vert_mapping = 'POLYINTERP_NEAREST' dt.layers_vgroup_select_src = 'ALL' dt.layers_vgroup_select_dst = 'NAME' bpy.ops.object.datalayout_transfer(modifier=dt.name) bpy.ops.object.modifier_apply(modifier=dt.name) mi.select_set(False) for obj in body_objects: if obj.type == 'MESH': obj.hide_set(True) if outfit_armature: outfit_armature.hide_set(True) bpy.ops.object.select_all(action='DESELECT') body_armature.select_set(True); body_armature.hide_set(False) for mi in outfit_meshes: mi.select_set(True); mi.hide_set(False) bpy.context.view_layer.objects.active = body_armature bpy.ops.export_scene.gltf(filepath=output_path, export_format='GLB', use_selection=True, export_apply=False, export_animations=False, export_skins=True) print(f" Exported: {os.path.getsize(output_path) // 1024} KB") print("\n=== Done ===") for bn in BODY_MAP: for of in OUTFITS: p = os.path.join(OUTPUT_DIR, bn, os.path.splitext(of)[0] + ".glb") print(f" {'[OK]' if os.path.exists(p) else '[MISSING]'} {bn}/{os.path.splitext(of)[0]}.glb")