// Van Maanen's Star Rural Zone — location metadata // // Schema: server/src/npc/blueprint.rs :: ZoneSpec // Ticket: #609, #630, #661 (copy team) // Validate: tooling/validate-ron content/global/van-maanens-star-rural-zone.ron zone // // Location-specific metadata for a Van Maanen's Star rural agricultural settlement. // Behavior primitives have moved to the zone-type template: // content/global/zone-types/rural_agricultural.ron // // This file holds: zone_type reference, location metadata, role weights, social sites. // The generator reads zone_type to find the primitive pool; overrides come from here. // // Character: scattered homesteads and small workshops. Unhurried. Community-bound. // Low throughput, high familiarity. Everyone knows who belongs here. ( zone_type: "rural_agricultural", label: "Rural Settlement", description: "Scattered homesteads, small workshops, and communal gathering points. Low population density, strong community bonds, subsistence-plus economy. Work is seasonal and visible — everyone knows what everyone else is doing.", // 1-10. Rural Van Maanen's Star: self-sufficient, low cash flow, barter supplements credits. economic_level: 3, // 1-10. Sparse. Faces are familiar. Strangers stand out. population_density: 2, // Role presence and weights for this location. // skill_focus / combat_eligible / behavior_primitives live in the zone-type template. role_weights: [ ( id: "farmer", weight: 5 ), ( id: "mechanic", weight: 3 ), ( id: "trader", weight: 2 ), ( id: "militia", weight: 1 ), ], social_sites: [ ( site_type: "tavern", label: "Local Tavern", min_npcs: 3, max_npcs: 6 ), ( site_type: "workshop", label: "Community Workshop", min_npcs: 2, max_npcs: 4 ), ( site_type: "market_stall", label: "Settlement Market", min_npcs: 1, max_npcs: 3 ), ], abandoned: false, poi_overlay: None, )