--- title: "Round 5 Notes" description: "Qatux compilation of all round 5 sign-off reviews and corrections" type: workshop status: archived workshop: generator-architecture agent: "" round: 5 created: 2026-02-27 --- # Generator Architecture Workshop — Round 5 Notes **Workshop:** Generator Architecture (#562) **Round:** 5 — Final Review **Date:** 2026-02-27 **Compiled by:** Qatux --- ## Purpose Round 5 was a sign-off round. All six participants reviewed `workshop-outcomes.md` for accuracy against their Round 4 canonical outputs. No new design proposals were made. Corrections only. --- ## Sign-Off Status | Agent | Role | Status | Corrections | |-------|------|--------|-------------| | Tyre | Technical Architect | Signed off with corrections | HIGH: WorldTier enum; MEDIUM: DistrictSkeleton fields; LOW: MobileMovementState | | Miri | Worldbuilder | Signed off with corrections | D-READY-10 heritage correlations; D-READY-12 principle | | Araminta | Visual Designer | Signed off with corrections | D-READY-6 terrain types; D-READY-9 domain; D-READY-13 vessel grammar; D-READY-5 stages | | Nigel | Replayability Advocate | Signed off with corrections | Missing ComplexityTier→DramaDensity ceiling | | Gestalt | Systems Design | Signed off with minor notes | complexity→complexity_tier naming | | Ozzie | Player Experience | Signed off with one correction | D-READY-11 rooftop "determines" → "weights probability" | All six sign-offs confirmed. Workshop is closed. --- ## Corrections Applied to workshop-outcomes.md ### C-R5-1 — WorldTier Enum Variant Names (HIGH) **Source:** Tyre Round 5, Correction 1 The outcomes document used simplified/incorrect variant names. Corrected to Tyre's Round 4 canonical: | Incorrect | Correct | |-----------|---------| | Core | Epicenter | | Regional | Regional (unchanged) | | Local | Backwater | | Transit | Passage | | Dormant | Waypoint | Constraint ceiling also corrected: - **Backwater → Full allowed** (key game design insight: dense isolated community, network-insignificant ≠ budget-capped) - **Passage → Moderate** (was: Transit → Minimal) - **Waypoint → Minimal** (was: Dormant → Empty) The original text "Local → Moderate max" materially prohibited the Backwater+Full case, which is one of the most important design combinations in the game. --- ### C-R5-2 — ComplexityTier → DramaDensity Ceiling (MEDIUM) **Source:** Nigel Round 5, Correction 2 The constraint chain was stated only halfway. Added second half: > ComplexityTier → DramaDensity ceiling: Full → any intensity; Moderate → Active max; Minimal → Quiescent max; Empty → Zero only (no storyteller activation possible). A `ComplexityTier::Empty` district has no social fabric. The storyteller cannot activate drama there. --- ### C-R5-3 — DistrictSkeleton Field List (MEDIUM) **Source:** Tyre Round 5, Correction 2 Five identity/context fields missing from the Phase 1 diagram, replaced by fields from other participants' proposals without attribution. Added: - `district_id: DistrictId` - `seed: u64` - `district_type: DistrictType` - `context: DistrictContext` - `access_points: Vec` Added "(source: multi-participant)" notes to `vertical_structure` and `breach_only_zones` (present in outcomes but not in Tyre's canonical struct). Added "(source: Miri/Gestalt; Phase 1 computed)" to `derived_analysis`. --- ### C-R5-4 — D-READY-10 Heritage Root Correlations (HIGH) **Source:** Miri Round 5 The heritage root ↔ informal zone type mapping was factually wrong: - **Dust** was listed under `utilitarian_cover` — incorrect. Dust communities have maximum communal observation; the only privacy available is negotiated. Dust → `social_permission`. - **Iron** was missing entirely. Labor function covers presence in Iron communities. Iron → `utilitarian_cover`. Corrected mapping: Frost/Stone → `physical_distance`; Tide/Vine/Dust → `social_permission`; Iron/Salt → `utilitarian_cover`. --- ### C-R5-5 — D-READY-11 Rooftop Config Assignment (MEDIUM) **Source:** Ozzie Round 5 + Araminta Round 5 (confirming) "Heritage root determines which config is assigned" is wrong. Full determination kills the discovery moment — a Frost building with a rooftop bar is memorable *precisely because* it is unexpected. Corrected: Heritage root **weights the probability** between `Restricted` and `PublicWithHiddenLayer`. The final config is seeded per-building. A minority of buildings of any heritage root must be configurable as the non-dominant type. --- ### C-R5-6 — D-READY-13 MobileMovementState Missing Idle (LOW) **Source:** Tyre Round 5, Correction 4 `MobileMovementState` was listed as `(Docked / InTransit / InterSystem)`. Tyre's Round 4 canonical includes a fourth state: - `Idle` = vessel parked at a location but not docked to infrastructure (anchored ship, grounded shuttle) Added to D-READY-13. --- ### C-R5-7 — D-READY-13 Missing Vessel Visual Grammar Reference (MEDIUM) **Source:** Araminta Round 5, Correction 3 D-READY-13 specified vessel structure and cultural grammar but had no source for how vessels look different from buildings. Added reference to Araminta's five-rule vessel visual grammar (`araminta-round4.md` §2): 1. Exterior hull uses vessel-identity material, not zone palette 2. Window tiles reveal exterior context (docked vs. in transit) 3. Compression modifier tightens proportions throughout 4. Section transitions use vessel-identity threshold elements 5. Class stratification expressed through proportion, not palette change --- ### C-R5-8 — D-READY-6 Terrain Type Numbering T5/T7 Transposed (MEDIUM) **Source:** Araminta Round 5, Correction 1 The outcomes document had T5 = mountain and T7 = wetland. Neither is correct per Araminta's Round 3 specification: - T5 = Coastal water (the terrain type referenced by D-READY-7's horizon view corridor guarantee) - T6 = Beach/coastal margin - T7 = Mountain/high terrain - T8 = Desert/arid "Wetland" was never in the original 8 types. Added note: if wetland terrain is needed, it requires design work as a new T9. --- ### C-R5-9 — D-READY-9 Araminta's Authoring Domain Incomplete (MEDIUM) **Source:** Araminta Round 5, Correction 2 Araminta's authoring domain was listed as "object sets, arrangement algorithms, lighting temperature." The full domain covers additional visual expression fields she specified in her Round 4 TOML schema: - Floor surface variants (`[floor].variant_preference`) - Overhead flora density and character (`[overhead].density_factor`, `[overhead].character`) - Wall/structure material character (`[structure].primary_material`, `material_tone_shift`) - Boundary material type (`[boundaries].fence_type`) Updated domain description accordingly. --- ### C-R5-10 — D-READY-5 Destruction Stages and Palette Constraint (MEDIUM) **Source:** Araminta Round 5, Correction 4 D-READY-5 referenced "Stage 2" and "Stage 3" without enumerating the full sequence. Added: | Stage | Name | Visual state | |-------|------|-------------| | 1 | Active | DamageOverlay rendering live | | 2 | Fresh Aftermath | Structure breached; scorch, rubble, debris | | 3 | Stabilized | Debris cleared; structural state permanent | | 4 | Reconstruction | Scaffolding tiles, incomplete floors | | 5 | Healed Scar | Functional; residual visual tells remain | Added destruction palette constraint: corruption-only (no new colors introduced by destruction; single exception: `#c8d8f0` open-sky tile when roof removed). --- ### C-R5-11 — D-READY-12 Trauma Intensification Principle (MINOR) **Source:** Miri Round 5 Added design principle framing to D-READY-12: > Trauma intensifies culture, it does not transform it. A stressed community becomes a more concentrated version of itself. Decay is toward the community's pre-trauma baseline, not toward a new equilibrium. --- ### C-R5-12 — complexity → complexity_tier Field Naming (MINOR) **Source:** Gestalt Round 5, Correction 2 `complexity: ComplexityTier` in the Phase 1 diagram corrected to `complexity_tier: ComplexityTier` to parallel `world_tier` naming convention. --- ### Minor Notes Applied - **Q-NNN-b** (departure schedule model): Added note that D-READY-13 resolves this — recommend closing before sprint planning. - **Q-NNN-f** (assassination difficulty synthesis): Clarified that on-demand computation is display-only; game logic uses Phase 1 `DerivedDistrictAnalysis` value. - **Key Tensions table**: Updated WorldTier canonical values from old names to new. --- ## Notes for D-Record Filing The following items were identified as issues in the D-records to be filed, not errors in the outcomes document: - **`GuaranteeAuditResult` struct** (Tyre Round 5, Correction 6): Tyre's Round 4 struct was missing `non_institutional_route`, `egress_multiplicity`, `horizon_view_corridor`, `breach_only_zone`, `rooftop_discovery` in the Tier 2/3 sections. These should be added when filing the D-record for D-READY-2/D-READY-8. - **`Docked` state struct** (Tyre Round 5, Correction 5b): The outcomes doc asserted `scheduled_departure` existed in the canonical struct, but Tyre's Round 4 struct was incomplete. Corrected to clarify these fields must be added at implementation time. Both `docked_since: SimTick` and `scheduled_departure: Option` are required — applied directly to D-READY-13 text. --- ## Post-Correction Status - Workshop-outcomes.md: all 12 corrections applied. Document is accurate for all six domains. - 14 D-records remain ready for filing. - Q-NNN-b recommended for closure (resolved by D-READY-13). - Q-NNN-d (DramaDensity naming 3 vs 5 levels) remains open for sprint work. Nigel preference on record: preserve `Flashpoint` as distinct peak value. --- *Round 5 complete. Workshop closed.*