--- title: "Sprint 17 — Copy Briefing" description: "Diegetic tutorial monologue lines, contradiction monologue lines" type: sprint status: archived sprint: 17 team: "copy" --- # Sprint 17: Tell — Copy Tasks **Goal:** NPCs volunteer information unprompted and express personality through delivery; the player can read time and orientation at a glance from the insert HUD; POI infrastructure lands on the server. **Branch:** `copy` **Agents:** Mellanie (author), Paula (narrative), Gestalt (systems) ## Carry-over from Sprint 16 None. Sprint 16 copy ticket (#542, line ID migration) closed. ## Tickets | # | Title | Blocked by | |---|-------|------------| | #330 | Diegetic tutorial monologue lines — per character | — (blockers #299, #300 done) | | #552 | Author contradiction monologue lines — Sera/Kael FRIEND arc | — (can author against D-083 spec) | Use `db/connectors/ticket show ` for full details. ## Key Decisions - `decisions/content.md` — D-035 (tag taxonomy, monologue prerequisites), D-028 (dialogue architecture) - `decisions/perception.md` — D-019 (camera and perception), D-011 (fog of perception), D-083 (contradiction detection pipeline) ## Notes ### #330 — Diegetic tutorial monologue lines — per character **What exists:** Monologue pools at `content/campaigns/main/systems/van-maanens-star/stations/sova/districts/transit/monologue/detective/` and `.../smuggler/` contain character-specific internal monologue. Opening monologue files exist (`opening.yaml` for both characters). The monologue system in `server/src/simulation/monologue.rs` fires lines based on triggers and prerequisites. **What to deliver:** 8-10 monologue lines per character (smuggler + detective) that teach core mechanics diegetically: - Movement and exploration ("These corridors all look the same. Mental note: check the signage.") - Fog of perception ("Can't see past that corner. Might be worth checking.") - Sound model ("Voices down the hall. Can't make out the words from here.") - NPC interaction ("Could ask around. People talk if you give them reason to.") - Insert/HUD usage ("Check the overlay. Should show the time and nearby contacts.") Lines fire on first-time events (first move, first fog encounter, first sound heard, first NPC proximity, first insert open). Use `trigger: first_time_event` with appropriate event tags. **Voice consistency:** Smuggler lines should be observational, street-smart, practical. Detective lines should be analytical, procedure-oriented, careful. Both stay in-character — tutorials are disguised as natural inner thoughts, not fourth-wall-breaking instructions. **Prerequisite format:** Per D-035: ```yaml - id: pc-smuggler_m_s_tut_001 text: "Voices. Down the corridor. Can't tell how many." trigger: first_sound_heard priority: tutorial cooldown: -1 ``` Use `_tut_` in IDs to distinguish tutorial lines from narrative monologue. **Note on PC monologue ID collision (Q-028):** The review of PR #59 flagged that PC monologue IDs collide across location files. Use the `_tut_` discriminator for tutorial lines. Q-028 will resolve the broader scheme. ### #552 — Author contradiction monologue lines — Sera/Kael FRIEND arc **What exists:** The monologue system in `server/src/simulation/monologue.rs` handles anomaly/recognition lines. Sprint double-take monologue already fires on `KnowledgeState::Contradicted`. The server team is implementing the contradiction detection pipeline (#547, #550) that will SET this state. **What to deliver:** Source-named contradiction monologue lines for both characters. These fire when the player discovers a location contradiction — an NPC told them one thing, but they observe something different. **Canonical example (THE FRIEND arc, D-034):** Sera tells the detective "Kael was at the dock during second shift." The detective later observes Kael in corridor B-7 at that time. Contradiction detected. Monologue fires: > "Sera said Kael was at the dock. I just saw him in B-7. One of those isn't true." **Tone principle:** Cognitive dissonance, not accusation. The PC is processing conflicting information, not making judgments. The monologue should feel like genuine internal processing — uncertainty, recalibration, filing away the inconsistency. **Authoring spec:** See Paula's Round 2 workshop output at `docs/workshops/knowledge-flow-npc-boundaries/paula-round2.md` for the full Mellanie spec, including: - Phase 2 (Sera/Kael location contradiction) lines - Phase 3 (deeper contradictions) lines - Trigger specifications - The cognitive-dissonance-not-accusation principle **Both character variants needed:** - **Detective:** Analytical, procedure-oriented. Notes the discrepancy formally, mentally files it. - **Smuggler:** Street-smart, instinctive. Gut reaction to being lied to, reads it as a social signal. **Integration:** The server team (#550) will wire these lines into the monologue system. The `ContradictionDetected` event payload includes `source_display_name` and `subject_display_name` — lines can reference the source NPC by name. **Can start immediately** — author against the D-083 spec without waiting for server implementation. ## Dependency Chain ``` #330 (Tutorial monologue) → standalone, no deps #552 (Contradiction monologue) → standalone (author against spec), feeds #550 (server) ``` ## PR Workflow When ready to submit, create a PR with `tea` CLI: ```bash tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(content): sprint 17 description" --description "body" --base main --head copy ```