[gd_scene load_steps=2 format=3 uid="uid://cbdmsq72qtcyr"] [sub_resource type="GDScript" id="GDScript_54n73"] script/source = "# a small helper to debug the GdUnitCmdTool extends Node const CmdTool := preload(\"res://addons/gdUnit4/bin/GdUnitCmdTool.gd\") const CopyLog := preload(\"res://addons/gdUnit4/bin/GdUnitCopyLog.gd\") # Called when the node enters the scene tree for the first time. func _ready() -> void: #var tool := CmdTool.new() var runner := GdUnitTestCIRunner.new() runner._debug_cmd_args = [\"GdUnitCmdTool.gd\", \"--add\", \"res://addons/gdUnit4/test/core/parse/GdUnitTestParameterSetResolverTest.gd\", \"--continue\", \"-rc\", \"1\"] add_child(runner) func _notification(what: int) -> void: if what == NOTIFICATION_PREDELETE: var copy_log := CopyLog.new() copy_log._debug_cmd_args = [\"GdUnitCopyLog.gd\"] copy_log._process(0) prints(\"exit\") " [node name="RuntestDebug" type="Node"] script = SubResource("GDScript_54n73")