#!/bin/bash # Render a 3D model to 2D sprites at 3 resolutions from 4 cardinal directions. # Usage: render.sh [godot_path] # Example: render.sh wall_structural set -euo pipefail MODEL_NAME="${1:?Usage: render.sh [godot_path]}" GODOT="${2:-$HOME/bin/godot}" REPO_ROOT="$(cd "$(dirname "$0")" && git rev-parse --show-toplevel)" PROJECT="$REPO_ROOT/renderer" SCENE="res://render_scene.tscn" OUTPUT="$PROJECT/output" # Verify model exists MODEL_FILE="$PROJECT/models/${MODEL_NAME}.tscn" if [ ! -f "$MODEL_FILE" ]; then echo "ERROR: Model not found: $MODEL_FILE" echo "Available models:" ls "$PROJECT/models/"*.tscn 2>/dev/null | xargs -I{} basename {} .tscn exit 1 fi echo "Rendering: $MODEL_NAME" echo "Godot: $GODOT" echo "Project: $PROJECT" # Ensure resources are imported (headless, no display needed) echo "Importing resources..." "$GODOT" --path "$PROJECT" --headless --import 2>&1 || echo "Warning: import step had errors (may be non-fatal)" # Run Godot with the render scene, passing model name as user arg "$GODOT" --path "$PROJECT" "$SCENE" -- "$MODEL_NAME" 2>&1 # Check output EXPECTED_FILES=0 for dir in north east south west; do for res in 1024 256 64; do f="$OUTPUT/${MODEL_NAME}_${dir}_${res}.png" if [ -f "$f" ]; then EXPECTED_FILES=$((EXPECTED_FILES + 1)) fi done done echo "" echo "Generated $EXPECTED_FILES/12 files in $OUTPUT/" ls -la "$OUTPUT/${MODEL_NAME}"_*.png 2>/dev/null || echo "No output files found."