--- title: "Models — Visual Assets" description: "3D object/furniture/prop asset catalog — status table for the Trellis glb-gen pipeline" type: design status: active --- # Models — Visual Assets 3D objects and furniture/props rendered directly in-world as `.glb` meshes (D-244 — no per-object sprite layer). Produced via the Trellis image→3D pipeline (`/glb-gen`), promoted per D-241 into `client/assets/models/`. ## Generation Approach - **Concept image:** `/image-gen` produces a concept PNG (square, plain dark background, single object centered, 3/4 front view — see `.claude/skills/glb-gen/SKILL.md` "Input Requirements"). - **Image → 3D:** Trellis (`tower-of-joy:11510`) converts the concept image to a raw `.glb` (`/glb-gen`). - **Post-process:** Blender normalizes scale, centers the mesh, generates the recolor mask sidecar, and sets up materials for toon rendering (`.claude/skills/glb-gen/scripts/postprocess_glb.py`). - **Promotion:** the finished `.glb` (+ mask, if tintable) lands in `client/assets/models/{furniture,props}/` and is registered in `client/assets/models/manifest.json` — that registration + placement act **is** the promotion (D-241); it does not stay a "promoted" spike artifact. Naming, mask-sidecar, and multi-tile footprint conventions: [conventions.md](conventions.md). ## Assets | ID | Filename | Status | Category | Footprint | Notes | Sprint/Ticket | |----|----------|--------|----------|-----------|-------|---------------| | table_baroque | `furniture/table_baroque.glb` | planned | furniture | [1, 1] | Promoted from spike (`baroque_table.glb`, renamed category-first); mask sidecar present; spike README flags the mask as "too aggressive — tints the whole model bright white", not yet re-tuned | T-1204 | | chair_modernist | `furniture/chair_modernist.glb` | planned | furniture | [1, 1] | Promoted from spike (`modernist_chair.glb`, renamed category-first); mask sidecar present | T-1204 | | desk_scifi | `furniture/desk_scifi.glb` | planned | furniture | [1, 1] | Promoted from spike (`scifi_desk.glb`, renamed category-first); mask sidecar present | T-1204 | | lion_statue | `props/lion_statue.glb` | planned | props | [1, 1] | Promoted from spike as-is (no rename); "fixed" mode, non-tintable — no mask sidecar per brief §3 | T-1204 | These four rows are the first promoted assets (T-1204, `furniture-props.md` brief's first acceptance) — the 3 in-scope spike furniture GLBs plus `lion_statue`, already Blender-postprocessed (`mat_primary`, roughness=1.0/specular=0.0 confirmed via Blender headless inspection) in the spike, so no re-run of `postprocess_glb.py` was needed at promotion time. `vw_beetle.glb` stays excluded (Q-067 car deferral). Footprint is `[1, 1]` for all four — the spike GLBs are Blender-normalized to `target-width=1.0` (max dimension ≤ 1m on every axis after normalization), so none of the actual promoted meshes has real-world geometry spanning more than one tile; the brief's `[2, 1]` table example is illustrative of the convention, not a derived value for these specific assets. Further rows are added as new assets are promoted/generated; keep this table's `Status` column in sync with the manifest's `status` field (shared vocab: planned / in-progress / placeholder / final, `docs/assets/README.md`). ## Cross-References - [conventions.md](conventions.md) — naming, mask sidecars, footprint metadata - `client/assets/models/manifest.json` — the machine-readable per-asset registry - `.claude/skills/glb-gen/SKILL.md` — production pipeline - [D-244](../../../governance/decisions/architecture.md#d-244-asset-rendering--3d-objects-in-world-2d-limited-to-textures--flat-artwork), [D-241](../../../governance/decisions/process.md#d-241-spike-binary-artifacts-are-local-only--gitignored-never-tracked)