--- title: "Artwork — Visual Assets" description: "Flat 2D artwork asset catalog — paintings, flags, billboards, signage, screen content" type: design status: active --- # Artwork — Visual Assets Flat 2D art — paintings, flags, billboards, signage, screen content — that lives as a texture/decal on a flat surface *within* the 3D world. This is one of the two flattened-2D exceptions under D-244 (the other is [textures.md](textures.md)); it is not a sprite layer. ## Generation Approach Produced via the `/sprite-gen` skill's **repurposed 2D-artwork role** (`renderer/README.md`) — the offline Godot renderer originally built for the retired object-sprite pipeline (#541 spike), now serving flat-artwork rendering. Camera/lighting/resolution mechanics from that pipeline are reused; the "render every entity/object/wall to sprites" framing in `renderer/README.md` is legacy and does not apply here. Output is promoted to `client/assets/artwork/` (per `renderer/README.md`'s own note: flat-artwork output goes to `client/assets/textures` or `client/assets/artwork`, never `client/assets/sprites/`). ## Assets | ID | Filename | Status | Type | Notes | Sprint/Ticket | |----|----------|--------|------|-------|---------------| No artwork has entered production yet — this table is intentionally empty at initial creation (T-1050). ## Cross-References - [conventions.md](conventions.md) - `renderer/README.md` — repurposed 2D-artwork render pipeline - `.claude/skills/sprite-gen/SKILL.md` - [D-244](../../../governance/decisions/architecture.md#d-244-asset-rendering--3d-objects-in-world-2d-limited-to-textures--flat-artwork)