[gd_resource type="AudioBusLayout" format=3] ; D-068: 5-bus audio architecture — Music, Ambient, WorldSFX, PlayerActions, UISounds. ; All buses route to Master. Volumes managed at runtime by AudioManager autoload. ; AudioManager._setup_buses() creates any missing buses on startup (no-op if present). [resource] bus/0/name = "Master" bus/0/solo = false bus/0/mute = false bus/0/bypass_fx = false bus/0/volume_db = 0.0 bus/0/send = &"" bus/1/name = "Music" bus/1/solo = false bus/1/mute = false bus/1/bypass_fx = false bus/1/volume_db = 0.0 bus/1/send = &"Master" bus/2/name = "Ambient" bus/2/solo = false bus/2/mute = false bus/2/bypass_fx = false bus/2/volume_db = 0.0 bus/2/send = &"Master" bus/3/name = "WorldSFX" bus/3/solo = false bus/3/mute = false bus/3/bypass_fx = false bus/3/volume_db = 0.0 bus/3/send = &"Master" bus/4/name = "PlayerActions" bus/4/solo = false bus/4/mute = false bus/4/bypass_fx = false bus/4/volume_db = 0.0 bus/4/send = &"Master" bus/5/name = "UISounds" bus/5/solo = false bus/5/mute = false bus/5/bypass_fx = false bus/5/volume_db = 0.0 bus/5/send = &"Master"