# Dialogue Log Theme — The Settled Reach # # Ticket: #535 | Sprint: 14 # Colors and timing for the unified dialogue log panel. # Loaded by dialogue_box.gd at runtime. # ============================================================ # PLAYER COLOR # Fixed color for the player's name in dialogue log entries. # ============================================================ player_color: "#e0e8ff" # ============================================================ # NPC COLOR PALETTE # 8 distinct colors for NPC names. Indexed by hash(npc_name) % 8. # Must be readable on a dark semi-transparent panel background. # ============================================================ npc_colors: 0: "#4a9ebb" # teal 1: "#6bc9a6" # green 2: "#e8c547" # amber 3: "#d49e5d" # warm orange 4: "#b586d4" # lavender 5: "#d45d5d" # muted red 6: "#5daa7d" # forest 7: "#7daccc" # sky blue # ============================================================ # TEXT COLORS # Arrow separator and speech text color. # ============================================================ arrow_color: "#8890a0" speech_color: "#c8d0e0" # ============================================================ # PASSIVE (OVERHEARD) OPACITY # Base opacity multiplier for non-player-centric lines. # 1.0 = full opacity, 0.0 = invisible. # ============================================================ passive_opacity: 0.9 # ============================================================ # ENTRY TIMING # All entry types share the same lifetime and fade duration. # ============================================================ entry_lifetime_seconds: 45.0 entry_fade_seconds: 5.0