# Secrets .env # Local-only settings DB and WAL/SHM sidecars of tracked DBs # (root-level entries: servers spawned with cwd=repo root — e.g. the T-1120 # atlas capture harness — open settings.db relative to their cwd) settings.db settings.db-shm settings.db-wal server/settings.db server/settings.db-shm server/settings.db-wal server/data/systems.db-shm server/data/systems.db-wal # Build and cache .cache/ .tmp/ server/target/ server/sr-voice/target/ server/models/ tooling/content-converter/target/ tooling/econ-sim/target/ tooling/line-previewer/target/ tooling/test-client/target/ # Godot client client/.godot/ client/export/ client/reports/ client/**/*.import client/**/*.uid # Renderer (separate Godot project for sprite pipeline) renderer/.godot/ renderer/**/*.import renderer/**/*.uid renderer/output/*.png # Spikes (Godot cache + import artifacts) spikes/**/.godot/ spikes/**/*.import spikes/**/*.uid spikes/**/*.npy spikes/**/*.npz # Spike binary artifacts are local-only (D-241): models, textures, renders are # reproducible from purchased packs (docs/assets/downloads/) + spike scripts. # Verdict/review markdown and spike code stay tracked. Production assets live # in client/assets/ after promotion, never in spikes/. spikes/**/*.glb spikes/**/*.gltf spikes/**/*.bin spikes/**/*.png spikes/**/*.jpg spikes/**/*.jpeg spikes/**/*.webp spikes/**/*.fbx spikes/**/*.blend spikes/**/*.exr spikes/**/*.hdr spikes/**/*.zip # Extracted vendor payload (reproducible from docs/assets/downloads/ archives # via the spike's own extraction script) — includes Unity .asset/.sk metadata. spikes/**/raw/ # Planet generator intermediates *.tmp.npz # Generated terrain grids (large, regenerated from pipeline) wiki/**/bodies/**/terrain.npz # Asset downloads (vendor archives, not game content) docs/assets/downloads/ # Reference repos for investigation vendor/ # Frame0 ID mapping files (ephemeral, per-machine) *.idmap.json # Python __pycache__/ *.pyc *.pyo # Editable-install metadata, regenerated by every `uv pip install -e .` (T-1258) *.egg-info/ # Was only in .git/info/exclude, which is machine-local — so a fresh clone or a # new worktree did not ignore it at all (T-1258) .venv/ # OS .DS_Store Thumbs.db # IDE .idea/ .vscode/ .obsidian/ *.swp *.swo # Generated economics pipeline artifacts (re-created by make economy-db) wiki/economics/corporations/generated_brands.toml wiki/economics/corporations/generated_corporations.toml # Git worktrees (per-machine, created under the repo root) .worktrees/ # Claude Code internals (plans, session transcripts) # Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked .claude/plans/ .claude/projects/ .claude/agent-memory/ .claude/scheduled_tasks.lock .claude/scheduled_tasks.json .tmp/ # Local agent tooling caches (per-machine, not shared) .clide/ # pql: ignore the rebuildable local databases (index + planning DB + WAL/SHM # sidecars), but TRACK .pql/config.yaml and .pql/changelog/ — the changelog is # pql's durable, git-versioned planning state (LWW, idempotent replay). .pql/*.db .pql/*.db-* # Client runtime artifacts (settings store written by e2e test runs) client/settings.db client/settings.db-shm client/settings.db-wal .claude/settings.local.json .pql/* !.pql/changelog/