Commit Graph
4 Commits
Author SHA1 Message Date
jpmschweitzer d4526e51ff fix(client): cold-start black screen — self-healing tile repaint, legend re-entry root cause, pending-tile wash
Jeroen hit a black mosaic zooming into a body from a fresh make-atlas
spawn. Live diagnosis showed all six tiles held with colored textures
and no repaint; the original line-specific diagnosis (unpaired
queue_redraw in _on_tile_ready) turned out WRONG — the pairing already
existed (lead's truncated grep misread the function; Stig verified via
git log -p before acting). Rather than chase the exact dropped signal
edge, _process() now self-heals: both viewer and overlay redraw every
frame while the tile set has pending tiles (has_pending_tiles(), new) —
a strict superset that closes the black regardless of which edge drops,
pinned by a _draw()-counting real-subclass spy test.

Legend stacking root cause found by trace, not guess: ImplantApp.
_on_screen_changed() re-runs enter() unconditionally on repeat
same-screen pushes — each re-entry tore down and rebuilt all six tile
requests (the round-6 orphaning fingerprint via a new trigger) and
stacked another legend (~10 deep, full-height dark panel). Fixed both
ends: ImplantPanel.clear() frees immediately (same-frame re-entrant
refresh can never observe stale children — protects every implant app),
and RegionalScreen.enter() no-ops for the same body (different body
still re-enters fresh). The load-bearing regression asserts an ARRIVED
TILE'S DATA survives a repeat push — node identity would not catch the
teardown (the tile-set Node is a fixed field; only its internals reset).

Cold-start UX: pending tiles now draw the single-window path's
COLOR_BORDER_FADE wash instead of raw background — a deriving mosaic
reads as loading, not broken.

Suites green (zoom_ladder 48, viewer 74, tile_set 20, overlay 30,
overlays 46 + 2 new files), gdlint clean, revert-verified throughout.
2026-07-22 19:05:15 +02:00
jpmschweitzer 8517cae66f fix(client): draw smoke — guarded early-return instead of fuzzer-arg skip (gdUnit leaks one internal Node per skipped test, exit 101 bounced the gate at 0 failures) 2026-07-22 16:48:21 +02:00
jpmschweitzer ccedba4f24 fix(client): T-1153/T-1152 round 5 — nearest-wrap-image tile draw placement; canonical reset restores the fit zoom and re-fires
The wrapped tile column (Lendel: -6400 canonicalized to 12739) drew at
its canonical column — off-canvas right — leaving the mosaic's left
third black. nearest_wrap_image() re-expresses a tile column as the
wrap-image closest to held_center for DRAWING only (requests/cache keys
stay canonical). The draw-position test asserts overlap FRACTION, not
bare intersects() — the buggy placement still clipped ~2px of viewport
edge at Lendel scale, so intersects() alone would false-pass.

The full-zoom-out reset restored center but not the fit zoom, and its
'already there' guard keyed on a lagging field so it could only ever
fire once. The guard now also matches tile mode and compares _view_zoom
against the freshly computed fit — restoring the FULL canonical
transform (center, offset, fit zoom) and re-firing as a continued
gesture keeps zooming out (Jeroen's hard condition, both live shapes).

+8 revert-verified tests incl. the continued-gesture reset repro; smoke
stub gained get_body_radius_km (crash confirmed real under a real
driver before fixing). Suites 286 green; gdlint clean.
2026-07-22 15:32:04 +02:00
jpmschweitzer 493a7345d3 fix(client): T-1153/T-1152 round 4 — mosaic canvas-local frame, offset recompute on rung crossing, tile texture RID lifetime; real-driver draw smoke
Three live-found rendering bugs, all invisible to green unit suites:
- _draw_tile_mosaic placed tiles from absolute district (0,0); canvas-
  local (0,0) is held_center - held_n/2 everywhere else, and tile-mode
  held_n is the whole-body extent — the entire mosaic drew tens of
  thousands of px off-canvas. New pure district_to_canvas_local() +
  viewer accessors route every tile through the shared frame.
- _maybe_reselect_rung updated held_n across crossings without
  recomputing _view_offset — the single-window composite landed off-
  canvas the moment any crossing happened (why District/Quarter were
  black too). New pure recompute_offset_for_held_n_change().
- _build_tile_texture created an unstored ImageTexture per _draw,
  racing the RenderingServer's deferred upload — CPU pixels correct,
  screen white. Per-tile-index texture cache, same reference-identity
  discipline as the single-window _cached_texture.

Structural close of the twice-bitten 'nothing asserts pixels' gap:
test_atlas_window_overlay_draw_smoke.gd renders overlay output into a
SubViewport and asserts visible pixels for both modes — runs under a
real driver (invocation documented in DEVOPS.md, visual_capture
precedent; migration to the T-1157 harness noted on that ticket), skips
loud-but-green under the gate's headless run (verified green-with-skips
AND genuinely red with detection forced off). +7 geometry/crossing
tests, all revert-verified. Targeted suites 270 green; gdlint clean.
2026-07-22 14:41:00 +02:00