Commit Graph
2 Commits
Author SHA1 Message Date
jpmschweitzer dd13760d62 fix(client): cold-start round 2 — DERIVING TERRAIN state, legend re-fit, release server for make atlas
Item 1: while zero tiles have arrived, the viewer draws a centered
screen-space 'DERIVING TERRAIN…' label (text_dim role, no new hue),
dropping the instant the first tile lands — a cold wait now reads as
loading, not broken. New has_any_tile_arrived() predicate (distinct
from has_pending_tiles(): both true mid-arrival, tested exactly there).

Item 2: legend re-fit root-caused empirically, two plausible fixes
disproven by trace before the real one: a manually-positioned Control's
size NEVER tracks a shrinking minimum in this parenting shape, and
RichTextLabel.fit_content reports degenerate minimums until laid out at
real width once — so reset must be DEFERRED and run after refill, not
inside clear(). ImplantPanel.reset_to_content_size() (call_deferred),
wired into both legend refresh()es. The load-bearing test compares
size.y to get_minimum_size().y — a size-to-size comparison passed
trivially with both numbers equally stuck (caught on first draft).

Item 3: make atlas now builds the RELEASE server and passes
SR_SERVER_BIN (a cold DEBUG server delivers zero tiles for >10s on a
new body — live-measured — vs 210ms warm; release serves cold in well
under a second). atlas_standalone._server_binary_path() honors the env
override per the SR_PORT two-tier precedent, debug path unchanged
when unset.

All fixes revert-verified; nine suites green collateral-checked;
gdlint clean.
2026-07-22 19:51:12 +02:00
jpmschweitzer d4526e51ff fix(client): cold-start black screen — self-healing tile repaint, legend re-entry root cause, pending-tile wash
Jeroen hit a black mosaic zooming into a body from a fresh make-atlas
spawn. Live diagnosis showed all six tiles held with colored textures
and no repaint; the original line-specific diagnosis (unpaired
queue_redraw in _on_tile_ready) turned out WRONG — the pairing already
existed (lead's truncated grep misread the function; Stig verified via
git log -p before acting). Rather than chase the exact dropped signal
edge, _process() now self-heals: both viewer and overlay redraw every
frame while the tile set has pending tiles (has_pending_tiles(), new) —
a strict superset that closes the black regardless of which edge drops,
pinned by a _draw()-counting real-subclass spy test.

Legend stacking root cause found by trace, not guess: ImplantApp.
_on_screen_changed() re-runs enter() unconditionally on repeat
same-screen pushes — each re-entry tore down and rebuilt all six tile
requests (the round-6 orphaning fingerprint via a new trigger) and
stacked another legend (~10 deep, full-height dark panel). Fixed both
ends: ImplantPanel.clear() frees immediately (same-frame re-entrant
refresh can never observe stale children — protects every implant app),
and RegionalScreen.enter() no-ops for the same body (different body
still re-enters fresh). The load-bearing regression asserts an ARRIVED
TILE'S DATA survives a repeat push — node identity would not catch the
teardown (the tile-set Node is a fixed field; only its internals reset).

Cold-start UX: pending tiles now draw the single-window path's
COLOR_BORDER_FADE wash instead of raw background — a deriving mosaic
reads as loading, not broken.

Suites green (zoom_ladder 48, viewer 74, tile_set 20, overlay 30,
overlays 46 + 2 new files), gdlint clean, revert-verified throughout.
2026-07-22 19:05:15 +02:00